Main > Gameplay
Sight Design Discussion
zlater75@hotmail.com:
Well you aren't disagreeing. because that's what it was on about.
the m203 sight was said to be the model of the current LJ sight which is clearly visible when comparing pics. But the logic of using the mirrored rear sight without the static front sight is unlogical. That's why the numbers should be adapted to the game, not half the ironsight. Hence i posted the details of how the m203 aiming is done to compare with the LJ sight and a pic of another sight that has the range grow the higher you aim with one sight where the numbers go the other way.
Sprayer:
On all guns in the game the sight/target line and the direction in which the barrel points are identical, that is not the case for the sight/weapon system combination of the m203 which awkm linked before. I guess it would take some changes to how aiming works to include the front part of a sight which is impractical for vehicle mounted guns anyways. So reverting it to how the sight was before would be good enough for me, but if those notches actually corresponded to certain ranges, that would be even better.
Letus:
It was odd to see the numbers and red line switched on the Lumberjack. The guns I use the Notches for "Lumberjack and Hades," however, did not change at all.
Ship looks this big...aim at this notch with this ammo in it...that's how I rolled.
Granted, the Typhon is probably the one that needs a new sight...we don't even need a drop sight on it...maybe...since it is a sniping gun...raise the sight over the gun, and perhaps add mills to the cross sights! It feels off having to aim with a sight that never goes over the target...
Chrinus:
--- Quote from: Letus on November 02, 2013, 06:49:46 am ---Granted, the Typhon is probably the one that needs a new sight...we don't even need a drop sight on it...maybe...since it is a sniping gun...raise the sight over the gun, and perhaps add mills to the cross sights! It feels off having to aim with a sight that never goes over the target...
--- End quote ---
I'd honestly like to see that circular grid sight placed within view to be useful (the sight between the gun's barrels). It would let you track momentum both vertically and horizontally if you play with it enough.
Thomas:
The only problem I have with the sights on the lumberjack (and hades) is that they obstruct the view. All the guns have a sight of some kind on them, but you never actually really use it. Your view is often to the side or above the gun/gun sights, using the circle thing to aim with instead. However with the hades/lumberjack, you get a dot with actual gun sights.
So my only issue is that the sights block the view, not necessarily how realistic or functional they are.
Pictures of the guns, and pictures of the mounted view below them:
(Some pictures have been stretched)
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