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Harpoon gun discussion

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Echoez:

--- Quote from: Squash on October 31, 2013, 09:39:25 am ---Old harpoon (pre-mass adjusting patch)

[5:00 - 06:15] http://www.youtube.com/watch?feature=player_detailpage&v=X7bDT4IUTr4#t=300

--- End quote ---

Perfect display of why this gun should never be a thing again, restriction of horizontal movement with no chance to retaliate or recover on a very easy to shoot gun, it would never be justified even on a hard to shoot gun cause it has nothing to be countered with.



--- Quote from: Squash on October 31, 2013, 09:39:25 am ---My opinion:
The harpoon is exactly as useful as the players are imaginative.

--- End quote ---

If the Paddling uses it, it must be viable. Sure. Just like you guys justified the Heavy Flak back in 1.2? Because you were the only ones using it back then as well, but it was totally fine, right.

Nothing personal by the way, your wording is just kind of weird, so I hope you were expecting weird answers.


EDIT: the recent match was good for laughs though, good work there. lol

Echoez:
By the way, since I can't edit it anymore, I'm sorry for over-reacting a bit in advance.

HamsterIV:
The harpoon was never useful, but before the mass patch it was fun. Aside from ramming it was the one means to move an enemy ship against its will. I used to mount one on the back of a squid, make a high speed pass, tag the target, and fly at the nearest piece of level geometry. If we did it right the enemy ship would be catapulted into the level geometry get Velcroed and die. Most of the time we would get shot on the way in, get shot on the way out, miss the harpoon, crash into the other ship, crash into the terrain, or pull the other ship into us as we crashed into the terrain.

The harpoon is still somewhat useful on the back of a galleon for pulling those pesky squids into an unintended ram. It is mainly a joke weapon you pull out to give yourself a handicap in games where people are complaining about "stacked teams." It sucks that you are "forced" to use it in order to level up, but that is another discussion entirely.

zlater75@hotmail.com:
i'm not sure yet how it works as i haven't even used it but on the other end it seems like the harpoon ship is the victim more or less too using it they also get a leash on themselves.

so what would be interesting is if the place the harpoon hits would lose damage progressively until it breaks the part (balloon, hull, engine, gun) and when that is rebuilt the harpoon disappears.
a retractable to 50% of line would also be good with a less restriction of harpooned movement. But not sure if either is possible. Or even if they already exist.  ???

Queso:
Reworks for harpoon mechanics are in the pipes. However it's not exactly high priority as nothing about the harpoon is game-breaking at the moment.

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