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Harpoon gun discussion
zlater75@hotmail.com:
:) Great. Thank you Queso.
Captain Smollett:
When they get the new harpoon right it should actually be very good.
How I hope and imagine it will work is like this:
It will be a close range armor breaker with utility. So it will do less armor breaking than lets say a gattling with shorter range however it should give the gunner a lot of control over the enemy ship.
Speculation has it that the tow strength will be increased and that the gunner will control when it reels with an alternate fire. Currently the gunner can exert also some control on the enemy ship simply by turning the gun and by detaching and reattaching the harpoon so overall it should capable of preserving positional advantage as well as creating some.
These two abilities combined should give the harpoon versatile, practical and overall enjoyable use on the battlefield.
Echoez:
Curious Smollett, since mass is in effect right now, which ship could even use such a gun effectively other than a Galleon?
The Squid is too light to make it work even if you go full speed, Junker is light as well as slow and doesn't like ramming, Pyra will sacrifice too much firepower, Goldfish.. well that doesn't need explaining, Spire/Mobula are way too fragile for them to attach a ship onto themselves. Consider that the enemy ship can also drag you as well.
That is implying that the harpoon will still force you to point the side of which is it on at the enemy, so a harpoon on the side of a Pyra for example would force the Pyra's side towards the enemy ship at all times which would be a massive problem for the ship using it (except of course the heaviest ship in the game!), else I can see it being horribly broken, like, attaching my Blenderfish up your rear without you being able to turn broken.
All in all, I think a buffed harpoon would just be one more thing to make Galleons even more powerful as the usage of such a weapon is of almost no use to any other ship due to design.
zlater75@hotmail.com:
just thinking.. the deattaching cooldown/reload should be longer than the cooldown for when an enemy ship rebuilds targeted partand detaching the harpoon. It shouldn't be too fast to reload. enough time to let a ship turn 90 degrees with phoenix claw at least.
Would moonshine break the line? Or give the harpoon damage?
Captain Smollett:
--- Quote from: Echoez on October 31, 2013, 12:22:22 pm ---Curious Smollett, since mass is in effect right now, which ship could even use such a gun effectively other than a Galleon?
The Squid is too light to make it work even if you go full speed, Junker is light as well as slow and doesn't like ramming, Pyra will sacrifice too much firepower, Goldfish.. well that doesn't need explaining, Spire/Mobula are way too fragile for them to attach a ship onto themselves. Consider that the enemy ship can also drag you as well.
That is implying that the harpoon will still force you to point the side of which is it on at the enemy, so a harpoon on the side of a Pyra for example would force the Pyra's side towards the enemy ship at all times which would be a massive problem for the ship using it (except of course the heaviest ship in the game!), else I can see it being horribly broken, like, attaching my Blenderfish up your rear without you being able to turn broken.
All in all, I think a buffed harpoon would just be one more thing to make Galleons even more powerful as the usage of such a weapon is of almost no use to any other ship due to design.
--- End quote ---
Moving things with the harpoon doesn't have nearly as much to do with mass as it does with thrust since everything is suspended in air.
Speaking from the perspective and recollection of the former glorious harpoon, it was always good on the front gun of a Junker and rear gun of a Squid and of course excellent on a Galleon. Should the armor piercing modifier be properly buffed putting one on the front of the Pyra should yield excellent results as it reels you slowly into its mortar with repeated harpoon shots. It should also be quite good on a mobula, which if you look at the stats, isn't nearly as fragile as people think (though it really does hate rams, vertical acceleration usually makes them a non issue though).
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