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Goldfish 1.3.3

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Spud Nick:
Needs more cannons. As in new heavy guns to use on the front. Heavy piercing weapon so you can brawl with the Fish! or a heavy fire weapon because fire weapons are hot.

Coldcurse:
I think the goldfish is actually fine the way it is now...

Wundsalz:

--- Quote from: Nidh on January 15, 2014, 05:20:04 pm ---I find that despite the Goldfish's decent turning speed, using all three weapons is impractical.

--- End quote ---
I disagree with this. On a blenderfish I prefer mounting a wide-arc support weapon (unsually banshee or arte) on the right side as well. However I really don't want to miss the mortar I usually put on the left side. It can come in very handy to deliver the killing blow in case there is not structure around to allow a proper crash. Strip'n strave or ramming in an angle which bounces in the mortar are quite efficient for mid air encounters, imo.
As for the hwacha fish (which I rarely ever fly, because I dislike it) all 3 slots can be utilized decently as well. hwacha shot on approach, gat volley to strip the hull, hwacha again to disable and either inflict first hull damage or to finish the striping work. Followed by a mortarvolley to finish the job.

Nidh:

--- Quote from: Wundsalz on January 16, 2014, 06:54:26 am ---
--- Quote from: Nidh on January 15, 2014, 05:20:04 pm ---I find that despite the Goldfish's decent turning speed, using all three weapons is impractical.

--- End quote ---
I disagree with this. On a blenderfish I prefer mounting a wide-arc support weapon (unsually banshee or arte) on the right side as well. However I really don't want to miss the mortar I usually put on the left side. It can come in very handy to deliver the killing blow in case there is not structure around to allow a proper crash. Strip'n strave or ramming in an angle which bounces in the mortar are quite efficient for mid air encounters, imo.
As for the hwacha fish (which I rarely ever fly, because I dislike it) all 3 slots can be utilized decently as well. hwacha shot on approach, gat volley to strip the hull, hwacha again to disable and either inflict first hull damage or to finish the striping work. Followed by a mortarvolley to finish the job.

--- End quote ---

We'll have to agree to disagree there. I find it's too slow even with claw to be effective, since decent engineers will have the hull back up before the mortar sees any use. Granted, they'll be completely disabled and that's the primary goal of a Goldfish, but by turning from side to side you give up any positional advantage gained from sustained orbiting, whereas if you continued orbiting you could end up in a better position to take out their engines. Also, with the slowed momentum and extra time taken concentrating on one enemy I feel more susceptible to fire from the enemy's ally. I feel it's best to switch targets and disable the second enemy anyway while your own ally cleans up the disabled one. The Goldie is a support ship after all

Alistair MacBain:
Decent engineers on which ship?
The best engineer cant rebuild a hull of certain ships fast enough.
A Squid has pretty much no armor. Thats the reason for its absurd low rebuild time (4 spanner hits). I agree for the squid its probably impossible to get the switch fast enough.
But for most other ships (specially pyra, junker and galleon) you will have alot of time to switch.
Other ships are more tricky due to their lower armor causing lower rebuild times.

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