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Goldfish 1.3.3
Echoez:
I know it's still early but still, here it is.
I predict a massive increase in long range disables like Artemises and even light carronades (till the Gatling gets fixed at least), both weapons very amazing at disabling heavy guns and relatively easy to shoot. It's been a pain dealing with both as a Goldfish pilot in the past, but I've managed my fair share of games without having my gun taken out every 10 seconds.
So, with the abundance of burst damage, fire and disabling power present and the last powerful gun this ship had going for it nerfed beyond what it was like in 1.2 (or 1.3.1 for those that weren't here in 1.2) and this ship is fundamentaly flawed by design with only one gun pointing at one direction and harsh bifecta angles with limited gun selection for them, I personaly at least thought that it needed that main gun to be AT least good enough to be used by itself, now well, there just ain't such a gun for me.
Question is, what do you people think of this ship now?
By the way, this is a thought presentation thread, if you disagree with someone take it to PMs, don't post it here.
IvKir:
I think it's great! Flyed a few matches with Hwachafish... and it's perfect hit-and-run support for ally kill-ship. And you can still deny successful hit with disabling build and good piloting.
Yap, it's still a pain in the ass to kill someone all alone, but i think that goldfish is not a ship-killer.
Thomas:
Disables on a goldfish are rough, especially since it just has the one big gun and two side guns. And with the gun being at the front, sticking as far out as it does, it's gunner candy; just waiting to be taken out. It just takes some fancy flying to try and avoid that as much as possible.
Personally I love the ship, I just think people don't utilize the side guns enough. For instance, if you have a hwacha on the front you can put a flamer or gatling on the side to strip the armor/disable during the reload. Turn back and blam, no more ship. You can do similar with the carronade, using a flamer, missile launcher, mortar, etc. Shooting them as they sink instead of trying to follow them down.
It's a bit harder to get weapon combos flak cannons and lumberjack, due to the angles and range needed for them to be effective. Although the side weapons can always be close range weapons, disables, etc to create an opening to get back at range.
On the other hand, utilizing just the front gun can make an excellent team support ship. Often when I play a carronade fish it's to help keep at least one enemy down and off my enemy. Sink one, then the other, keeping them off my allies back so they can finish them off. Hwacha and lumber fish can be used like that as well, keeping them disabled. While the flak or hwacha fished can be used for rapid kills once your ally takes out their armor.
Spud Nick:
The goldfish is in a great place right now. lowering the dps of brawlers has opened up more options for disabling ships. (what I think the goldfish is best at)
Crafeksterty:
The goldfish lies in a very good place.
I hate how people fly it tough, i like to treat it like a squid. Doing lots of evasions, keeping a ship down by its blind side etc. With any gun.
With the lumberjack, you can easily be all stealthy and take down baloons from flanks.
With a hwacha, you can battle it out in combination with a gattling.
And the Twin. Carronade still is good, it just got a bit of its range reduced and it is used differently.
The ship is very versitile. It shouldnt have only one viable choice like before, it is a squid with a heavy gun. Just a bit bigger, and a bit slower.
It is the best ship to be used in hard cooperation with the other ship.
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