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Goldfish 1.3.3
Lord Dick Tim:
I like the place the Goldfish sits right now. I've been able to manage a fair amount of versatility when working with the team and taking into consideration what weapons everyone is bringing to the table.
With the right pilot tools matching good strategy and planning it is just a really versatile ship that can brawl, support at range, even be the ship killer.
I'm also willing to say that it is on the medium scale of difficulty use for captains and crew. Gunners need to be accurate, know their ammo types and switch them out fast while adapting to the current fields needs. The position of the rear engine and balloon, in relation to the rest of the ship make it so the two other players on board need to communicate whose repairing what, or they end up overlapping one another too often.
The side mount guns definitely need to be taken into consideration more for use by the casual player, I haven't seen to much use of them in pugs. Many captains might not have considered the utility of the side guns, favoring the big one in front as their go to strategy. More experienced players have used the entire ship to devastating effect in the pugs I've been playing in the last few days. More than a few blender fish have brought me low as well lol, though their attacks weren't unbeatable now or overly frustrating.
I had to pay closer attention to my distance to, or when I'm in the Fish. Been using some tactics I'd usually reserve for a squid on the fish as well, which has had some amusing results.
And I'm very tired, I think my entire post might be incomprehensible. I want/need coffee.
N-Sunderland:
--- Quote from: geggis on November 01, 2013, 05:35:13 am ---Gilder, do you mean heavy carronade? I thought I was the only one who couldn't get out of the habit of calling carronades flaks. I blame Unreal Tournament.
--- End quote ---
Nope. The Heavy Flak used to actually be the best gun for the Goldfish. The gun was really, really overpowered though, so it couldn't last.
Kriegson:
--- Quote from: N-Sunderland on November 01, 2013, 07:35:37 am ---
--- Quote from: geggis on November 01, 2013, 05:35:13 am ---Gilder, do you mean heavy carronade? I thought I was the only one who couldn't get out of the habit of calling carronades flaks. I blame Unreal Tournament.
--- End quote ---
Nope. The Heavy Flak used to actually be the best gun for the Goldfish. The gun was really, really overpowered though, so it couldn't last.
--- End quote ---
Best in the game even, on anything you could slap it onto. Gallon broadsides with the old flak -shudders-.
At any rate, in my experience not much has really changed in its usage for the mostpart. As one of the devs pointed out, balancing for the middleground I've seen most of the spectrum outside of tournaments and there's not much of a change in tactics in the mid-level. Spires of course, have to be blind-sided but are appreciably more squishy, so it comes down to who sees who first, what range and how good the gunners/loadout is. But most seem to be loading the time tested cannnonade + flamethrowers mostly and getting predictably decent results.
Though lacking in killing power, it still stands as a great disabler. Most people seem to prefer ramming for that final "umph" to finish off a weakened airship.
geggis:
Oh wow, that must have been during my hiatus. Nevertheless, the flak cannon in Unreal Tournament made distinguishing between the carronade and flak in GoIO a lot trickier for me! What with it acting more like a shotgun firing hot shredding shrapnel/buck.
Richard LeMoon:
Most pilots I have flown with just need to work on learning gun arcs and reload times, then remember that the Goldfish has two side guns. I hate sitting on a Goldfish side gun with another ship almost in arc while their armor is down, their guns or engines are disabled... and the Hwatcha is starting a reload.
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