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1.3.3 Spire
Subarco:
I've been playing around with triple Gatling and Hwacha. Disable with Hwacha+Heavy, mow down armor with the Gats, and then finish with another Hwacha+Burst. It's very much a CQC Spire. Dies easily, but kills easily as well.
NoWuffo:
I feel as if this spire buff was a long time coming, and I welcome it to the competitive scene. I think it'll do mainly as a sniping platform since it is still made of glass, but it's got the same 4gun potential as a mobula, plus a heavy gun being one of those weapons, which makes it very scary. I can't wait to see what comes of it.
Simplex FourOhNine:
Greatly confused by this update. As the pilot on the Spire, I'm used to turning occasionally to give the balloon a whack. Logged on last night and jumped straight on the wheel to set off. Turned to whack the balloon a bit later and was very much "What the-? Wait, did someone Steal our Balloon?!?"
Realised the change and adjusted for it now, of course, and am loving the alterations... Just goes to show, you should read the update notes more carefully than just "Ooo, I get a new Hat!"
Loadout is similar to Subarco's; Gats and Hwacha. Thinking of switching out to longer ranged weapons than the gats, though. Maybe Hades? We'll have a play and see tonight :) Need to take it into the sandbox and check what the angling of all the guns has changed to; what can work with what.
Subarco:
--- Quote from: sarsippius on October 29, 2013, 09:24:58 am ---
Loadout is similar to Subarco's; Gats and Hwacha. Thinking of switching out to longer ranged weapons than the gats, though. Maybe Hades? We'll have a play and see tonight :) Need to take it into the sandbox and check what the angling of all the guns has changed to; what can work with what.
--- End quote ---
Yah, I'm thinking of switching out one or two gats for longer-range pierce weapons. So far, my problem is dealing out enormous damage way too late, so I'm thinking perhaps even a mercury for the front gun to deal weaken armor a bit while closing in before blasting it with the gats.
Castus Crios:
My experience with spire asofar is that you can easily have a flexible engineer on the ship due to the hull switch, gunner/buffengi can easily man the balloon engi gun if balloon engi can't shoot or vice versa if hull is down but balloon is solid. With so many crewmen assigned a gun (often the same gun) repairs can be ignored in some cases if the risk reward is there. #quadswag
I've used lumber/art/art/art, lumber /art/art/flak, hwacha/gat/gat/art, and my favorite flak/hades/art/art.
I think a galleon/junker/spire is a good companion but that a big speed disadvantage. Need kerosene for the spire in my opinion also.
-CC
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