Main > Gameplay
1.3.3 Spire
Parkourwalrus:
Maybe they could raise the top right gun? it would allow for CQC mortar spires, and allow for a crows nest one level above the right gun. T'would act like a step towards the crows nest, with a ladder then leading up.
HamsterIV:
I played a lot of spire over the weekend and I kept on getting stuck in that void where the balloon used to be. The situation would be:
Shooting right side Artemis
Hull takes a hit
Leave gun and run backwards and sideways while turning towards the hull ramp.
Get caught on the railing between the balloon's old location and the ramp down.
Cuss a bit as I have to add two or three more secconds to get to the hull.
N-Sunderland:
Pro tip: there's a quicker way to get to the hull from the right gun. On your way to the gun, jump onto the railing to your right and mount the gun as soon as it's in range. When you need to get to the hull, turn around and jump straight to it.
Mounting the railing is helpful, but not entirely necessary.
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