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1.3.3 PILOT, PILOT SKILLS, AND SHIP BALANCE

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Captain Smollett:

--- Quote from: -Mad Maverick- on November 04, 2013, 05:11:43 pm ---here is something nuts:

mobula has BIG exposed baloon = weakness
             fairly slow in a straight line = Weakness
             fair turning rate = Average
            Great vertical movement= Advantage
            Weak Armor= Weakness

what if we changed its armor and made it more like goldfish level with its super exposed baloon and terrible repair points it would be FAR from a tank but the buff COULD make it an interesting brawler, kind of like "the spire for close range"

MAYBE if we needed to we could even take its turning rate down a little bit....

--- End quote ---

Well, it's armor is actually relatively high; that withstanding I actually agree it would be very interesting to see it with an armor boost.  Even a slight boost would give it a big advantage in its alpha strike capabilities.

-Mad Maverick-:
i thought it had spire level armor

Captain Smollett:
It's a common misconception.

It has 600 armor and 700 perma hull.  The difficulty in engineering, keeping up a buff and manning a gun is often too much for the average team to handle which is why the thing seems so darned squishy.  That and the hull is nothing but a ram catcher and mortar landing pad.

More armor though would make the thing scary.  I was actually prepping a mobula for competitive play before the last major patch and almost brought one against the SIRs had they chosen different ship builds.  The thing is good now, but a bit more armor could definitely make the ship fierce.

edit - these numbers are updated and accurate http://gunsoficarus.com/gameplay/ships-3/

-Mad Maverick-:

--- Quote from: Captain Smollett on November 04, 2013, 06:09:34 pm ---It's a common misconception.

It has 600 armor and 700 perma hull.  The difficulty in engineering, keeping up a buff and manning a gun is often too much for the average team to handle which is why the thing seems so darned squishy.  That and the hull is nothing but a ram catcher and mortar landing pad.

More armor though would make the thing scary.  I was actually prepping a mobula for competitive play before the last major patch and almost brought one against the SIRs had they chosen different ship builds.  The thing is good now, but a bit more armor could definitely make the ship fierce.

edit - these numbers are updated and accurate http://gunsoficarus.com/gameplay/ships-3/

--- End quote ---

yeah i mean as is it is, it is workable for long range but i think up close the problems you listed are correct which is why i think if we buffed it for more close range options it could be interesting

Queso:
The thing about the mobula is that you have to know when you should be outputting ridiculous amounts of damage or repairing. It gets in with it's vertical movement and either has to finish the job or it dies. But man can it finish the job when you've got it positioned properly. You can't repair through all the varied damage types you can put out of that ship. You keep your engies on those guns until it's over.

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