I have some questions, and I'm really curious for serious answers. I can't give input on weapon balance if I don't understand what balanced means. I'd really like to clear up any misunderstandings so I can take a fresh look at this patch.
How are we supposed to be playing the game?
The argument is that gat/mortar was too powerful, and too quick. Exactly how long is a kill supposed to take? How long is an engagement supposed to last? How long is a match supposed to last?
The argument is that the gat/mortar was over used. What is the desired distribution of weapon usage? What about ship usage? How often am I supposed to switch my weapon loadouts?
Have I been playing the game the wrong way for the last six months?
I've been attempting to find the best, most efficient weapon combinations for each ship to get the quickest and most reliable kill. I look at what the most accurate weapons are at reasonable ranges, and what setups maximize the damage.
I've then been practicing those loadouts to make them as efficient as possible. Timing the gat fire so that exactly as the final bullet takes down the hull, the clip is getting reloaded. When that gat bullet connects with the armor, the majority of the mortar clip is already in the air.
Am I playing this game wrong? What am I supposed to be getting better at, if not quick, reliable kills?
What is the perfect balance we're aiming for?
Matches where no matter what combination of ships, weapons, and crew load outs, the matches always last 40 minutes, and always end 4-5?
We're supposedly balancing for new players to feel comfortable, and this is possibly at the expense of the highly competitive scene. What are new players supposed to aspire towards? What do they do when they are no longer new? Competitive matches that are admittedly not the focus of balance?
Where do I go from here?
Am I just supposed to shut up, learn and practice a 'new meta', which will then be labeled unbalanced, and subsequently nerfed? Thats how it's been the entire time I've been playing.
Or am I supposed to start picking guns and ships completely at random and having a silly, 'balanced' time? That's not what I had in mind.
It's hard for me to be objective about weapon balance if the game I'm attempting to play is vastly different from what developers intended.