the clear truth is this: if you started playing this game as a long range player this game has always been kind to you. new guns have been added to your arsenal (see LJ) and you have seen your ships buffed like crazy (see junker). you have been given new boats (see spire and mob).
as a close combat player we have seen our boats nerfed (see goldie squid and pyra) our guns over hauled (see heavy flak, light flak, flamer), our guns nerfed (see gat, caro, even from beta!) and have not been given any new toys since what? month 3 of beta?
the only new thing the close combat players get to do is find the next set up that works (be called a noob meta exploiter),have it get nerfed into oblivion(see heavy flak, gat/flak, flamer) and then try again.
Pfft man please, get out of my head! This is so true I almost shed a manly tear. (agreed with everything bar the Mercury, which was hit hard, but rightfully so)
Okay, overdramatization is off now, but still, pretty much what he said. It's why I've also been complaining there aren't many new guns, because quite honestly I much preferred the close range scenarios and only used guns that amplified that strategy, all I've seen is nerfs to everything I love because someone else felt like they couldn't handle it, some call it Gat/Flak, I call it Blenderfish, someone else prolly has something else in mind? I don't know. Some people might even think it's still fine to use them, I simply disagree.
Okay so, after having played more matches in this patch I think I pretty much have a general grasp of how things are going on. Pretty much I personally feel like this patch forces me to be prepared for AT LEAST 2 different ranges. (long-mid, short-mid, short-long) or I will be at a severe disadvantage. The damage nerf of the Gatling was increasingly evident as I played with my Junker (gave up on the Goldfish completely, may you rest in peace my dear Riven, I will forever remember you.), the enemy had a Gat/Mortar Pyramidion, so at first I was wary of my armor.. the outcome was hilarious, my engineers didn't even have to leave their posts to go repair the hull because the Gatling is so low damage and inaccurate (still!) from point blank. The Junker is fairly impervious to Gatling fire now unless you have 2 of them hitting you accurately.
One good thing about this though, I have to admit, is that I finally felt comfortable of bringing a gunner on a Junker, his ammo diversity allowed both my close and mid-long sides to work at max efficiency (aka Lesmok-Greased for the Hades and Heavy-Greased for the Light Carronade). Though I wouldn't realy call it my short range side, mostly my 'let's finish them now' side after the hell of my 2Arty/Hades has inflicted upon them while approaching (oh yes you can get a long range trifecta with these guns, it's beautiful)
Some final thoughs on the subject.. the nerfs on this patch pretty much feel like a "Please use something else" plee from Muse to us rather than actuall balancing, that's the vibe I get from it and which is why as I said, I don't like the feel of it. (That was not meant as a personal thing against you Zill even in my previous posts, just to clear that up, I meant no ill will)