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1.3.3 GUNS AND GUNNER SKILL BALANCE
JaceBoojah:
Hello everyone! I have not read ANY of the previous posts.
I used to be very serious about this game and collected stats and made charts on every gun. then I stopped playing for I don't even know how many patches.
I think this gives me a very good point of view on the current balance of the game.
Yesterday I did a lot of testing on the light killing guns (piercing/explosive). Here are my notes:
Before (when gat/mortar was king)
PIERCING:
GATLING: The best at armor stripping. If you were not sniping you NEED one to be anything but a disabler.
MERCURY: great for disabling ships and the only option for piercing damage at long range. Not a close range option.
HADES: N/A
EXPLOSIVE:
MORTAR: THE choice for close range hull breaking with the ability to hit at mid range. NEEDED if you were a killing brawler in competitive play.
L FLAK: no longer the killing king and sometimes used with mid ranged killing builds with minor competitive play success.
ARTIMUS: (post buff then nerf) disabler with neglectable explosive damage.
BANSHEE: easiest gun to shoot. THE WORST GUN IN THE GAME I very often said.
Now
PIERCING:
GATLING: still performs the same job it used to but now the HADES fills in the gap between where the GATLING cant hit and where the MERCURY can only hit.
MERCURY: great for disabling ships and the only option for piercing damage at long range. Not a close range option.
HADES: The arming time means that the GATLING will still rule the close range kill WHICH IT SHOULD but HADES is now your expert gunner gun of the light guns like the LUMBERJACK is for the medium guns.
Piercing options are balanced.
EXPLOSIVE:
MORTAR: Best damage. Close range
L FLAK: viable hull killer. has arming time. mid range
ARTIMUS: Dissabler. great long range, possible short range. Can get the kill with one clip
BANSHEE: CAN ACTUALLY GET A KILL IN ONE CLIP NOW!!!! :O.
Explosive options are now balanced.
For a pyramidion before my build options for front guns I would consider were these:
Short range brawl: GETLING/MORTAR (hands down)
Min range: GATLING/MORTAR, GATLING/LFLAK
Long range: MERC/ARTIMUS, MERC/MERC, ARTIMUS/ARTIMUS (none of these are optimal, but the long range kill shoulb be harder than the short one)
NOW:
Short range brawl: GETLING/MORTAR, GATLING/BANSHEE,
Min range: GATLING/MORTAR, GATLING/LFLAK, GATLING/BANSHEE, GATLING/ARTIMUS HADES/MORTAR, HADES/LFLAK, HADES/BANSHEE, HADES/ARTIMUS (all pretty even)
Long range: MERC/ARTIMUS, MERC/MERC, ARTIMUS/ARTIMUS (all those combinations xHADES)
SO MANY MORE OPTIONS NOW!
Is the sniping vs brawl balance bad now? I don't know. But now its sniping vs mid range vs brawl like never before.
-Mad Maverick-:
--- Quote from: The Djinn on November 05, 2013, 01:57:58 pm ---
--- Quote from: -Mad Maverick- on November 05, 2013, 01:30:42 pm ---...but if what you're saying is that "if it doesn't set fires very well then we need to rethink things" (this is a for instance) that doesn't make sense to me.
--- End quote ---
Wait...WHAT? If Incendiary is supposed to set fires, and it doesn't set fires very well, why wouldn't we need to rethink things? It would mean the ammo type isn't actually doing what it is designed to do.
--- Quote ---...that for some guns whose roles are so limited and range so short there may be a clear optimal ammo type and that is fine.
--- End quote ---
I strongly disagree, as the role of the gunner is predicated upon multiple ammo types being useful. I feel that any time a single ammo type is always the best choice on a gun the role of gunner suffers, and things should at least be looked at. Change isn't required, but it must be a conscious decision to allow that sort of ammo dominance.
--- End quote ---
djinn what I was saying was that the incindiary may not be the best option on the Gatling and that is fine, in fact there may be several if not most Amos that are not optimal for the gat and that is fine. for some weapons that have very short range and a VERY specific job to do it makes sense that there may be a clear cut ammo type to go with it.
-Mad Maverick-:
well said jace
Sammy B. T.:
I'm loving the new gatling however it may need a few minor tweaks in either a slight jitter increase or another slight range decrease. As Smollet pointed out, 450 aint exactly face hugging. It obviously doesn't need to be a flamer, but it is currently a little to ridiculously good at component destruction with greased at this state. With buffed and greased combined with the steady flying of Mad Maverick, last night I was destroying the Hwacha on a Hwacha fish and then eating through straight to the armor. Second clip then could take out all engines. I've never been a good gatling gun user either.
The damage output seems right to me, I love the idea of high reward risk for being forced to get too close. However, if it was slightly less accurate, that would do great for decreasing greased being the only viable ammo. Awkm, if you decrease the range and/or increase jitter, I think that would be the best balance imaginable for this. The damage though is potentially balanced but most importantly it is a lot of fun!
BTW someone was asking if incendiary is viable? I believe so though generally my thought has always been it would need to be a secondary gat using it instead of the main armor shredder. The incendiary gives you 62 shots so with a ignition chance of 20% you are putting 12 stacks of fire somewhere on the enemy boat. While a dummy isn't the best thing for testing this as they have no repairs, Incendiary can one clip their armor. I can easily see two gatlings from two ships, one using greased and one using incendiary being a fantastic way to overwhelm an enemy.
Now someone was claiming the light carros aren't viable and then someone posted some nonsense about using burst to one clip. Uh, the balloon can be one clipped unbuffed with the
Greased
Incendiary
Heavy
Heatsink
Lesmok
Burst
Charged (yup)
This list could also be described as every ammo other than Lochnagar.
-Mad Maverick-:
i say we get a few competitions in on this hot fix first before we mess with anything and see what happens
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