Main > Gameplay

1.3.3 GUNS AND GUNNER SKILL BALANCE

<< < (61/74) > >>

RearAdmiralZill:

--- Quote from: -Mad Maverick- on November 05, 2013, 12:06:05 pm ---
--- Quote from: RearAdmiralZill on November 05, 2013, 11:41:08 am ---And that's a choice you make and completely up to you to do so. Not knocking that. The other side of the coin has to be there though, even if you choose to not use it.

--- End quote ---

it is, it's called using another gun.  not all guns need to be good at all things or even multiple things.  some guns can be good at one thing and suck really bad at all other things.  the shorter range you make something the less variety you will see since you can no long trade dps for longer range or choose not to.   short range weapons only give you one choice,  how to do the thing it was designed to do best.

--- End quote ---

What?

We're talking strictly ammo for the gat here. If there is only one viable ammo type for a gun, then something is wrong with the gun (or ammo, but usually it's the gun). There are different methods of achieving the same result of a gun. For gat, it was either heavy for precise aim at the cost of dps, or greased for added dps at the cost of aim and less range. Trade offs. Both get the result, but in a different manner based on what the captain wants.

@Sprayer, you need to give us a reason as to buff carronades other then because someone can get a mallet hit in and save themselves for a few seconds. That just makes good sense over a sure balloon pop in one clip regardless.


--- Quote ---every gun doesn't have to do their "job" in one clip else they are broken/underpowered.
--- End quote ---

-Mad Maverick-:
right dude, I agree but the issue here is with such a short range there is no option of a trade off.  I am all for for giving it a longer range again to give options back but as it is the gat had been put in a corner.

RearAdmiralZill:
Well we don't agree there because I feel the range change is perfectly fine, and range doesn't back a gun into a corner in terms of what it can do. You can use a gat to disable heavy guns with heavy. You can use incend to spread a few fires. While not it's intended job, it can still do it.

We're also doing loops on this argument though so we think the point got across at least. I hope.

-Mad Maverick-:

--- Quote from: RearAdmiralZill on November 05, 2013, 12:56:56 pm ---Well we don't agree there because I feel the range change is perfectly fine, and range doesn't back a gun into a corner in terms of what it can do. You can use a gat to disable heavy guns with heavy. You can use incend to spread a few fires. While not it's intended job, it can still do it.

We're also doing loops on this argument though so we think the point got across at least. I hope.

--- End quote ---

yeah what we may or may not be disagreeing on is how a gun and ammo pairing's "effectiveness" should be gauged.  if what your asking is "does incindiary start fires?" well yes it sure does.  but if what you're saying is that "if it doesn't set fires very well then we need to rethink things" (this is a for instance) that doesn't make sense to me.

  all I was pointing out is that greased is the most effective ammo for doing the thing that gat was designed to do.  it sounded like to me your response was "if a statement like that can be made about one single ammunition type than something is broken.". if that is indeed what you are saying I am simply stating that I disagree, that for some guns whose roles are so limited and range so short there may be a clear optimal ammo type and that is fine.

The Djinn:

--- Quote from: -Mad Maverick- on November 05, 2013, 01:30:42 pm ---...but if what you're saying is that "if it doesn't set fires very well then we need to rethink things" (this is a for instance) that doesn't make sense to me.
--- End quote ---

Wait...WHAT? If Incendiary is supposed to set fires, and it doesn't set fires very well, why wouldn't we need to rethink things? It would mean the ammo type isn't actually doing what it is designed to do.


--- Quote ---...that for some guns whose roles are so limited and range so short there may be a clear optimal ammo type and that is fine.
--- End quote ---

I strongly disagree, as the role of the gunner is predicated upon multiple ammo types being useful. I feel that any time a single ammo type is always the best choice on a gun the role of gunner suffers, and things should at least be looked at. Change isn't required, but it must be a conscious decision to allow that sort of ammo dominance.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version