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1.3.3 GUNS AND GUNNER SKILL BALANCE

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HamsterIV:
On the topic of the pyra's turning speed, I would appreciate an increse there. The pyra used to be my goto ship because its layout was better IMO than the Junker. It is important to me that every one on my crew gets to shoot and the Pyramidion Trifecta was my favorite way of accomplishing this. After the turn rate was reduced maintaining the gat/gat/flack trifecta became too difficult and I swapped to the junker. The turn rate/momenutm was main reason for this swap. I still prefer the pyramididon on the because it gives me more options on the tactical level, but at the execution level it is a bit of a let down.

awkm:
Yeah not going to touch ramming or impact dmg.

Sprayer:
May not fit in here, but the sights on the LJ were screwed. The 2 is above the 1 now, which is just wrong. The numbers on sights of arcing weapons represent the distance a target should have when you put it on that row. (Even small firearms with scopes have those). The smaller number represents a smaller distance, so you dont have to point the gun as high as if the target was further away.

awkm:
I'll double check with the artists if the LJ was changed.

awkm:
Regarding LJ sights:

https://scontent-b-iad.xx.fbcdn.net/hphotos-ash3/67382_350753875025148_1316376340_n.jpg


This was actually a sight sent to us from a player who is part of the US military.  He was kind enough to give us a sight from one of his weapons.

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