Main > Gameplay

1.3.3 GUNS AND GUNNER SKILL BALANCE

<< < (43/74) > >>

-Mad Maverick-:

--- Quote from: awkm on October 31, 2013, 02:08:49 pm ---http://www.youtube.com/watch?v=Ug88HO2mg44

ramming was always cool... so long as it doesn't take just a single ram as it did 2 months ago.  Pyramidion was a fatty and had the mass to take most ships armor and good chunk of hull out without firing a single round.

This would have made this patch a disaster but I was also planning to nerf piercing vs. armor to make armor killing a little longer to create those more interesting approaches.  Thank goodness Dev App users strongly suggested otherwise.

--- End quote ---

glad you picked up on my reference!  nah I think the damage ramming does could see a SMALL buff maybe but mainly what I want to see is ramming do more as far as knocking ships off their spot and arcs... so not a much about damage as about transferring of inertia

The Djinn:

--- Quote from: awkm on October 31, 2013, 02:08:49 pm ---ramming was always cool... so long as it doesn't take just a single ram as it did 2 months ago.  Pyramidion was a fatty and had the mass to take most ships armor and good chunk of hull out without firing a single round.

--- End quote ---

Random thought: what if ramming didn't threaten the hull and the armor in the same strike (which I believe it does now)? You could have high damage rams, but you'd ether need to have armor stripping and make sure you hit when the armor is down, or have hull-killing and hit them early. If having ANY armor at all absorbed the full ram with the armor (with any excess damage being lost), damage ramming would require a lot more coordination and finesse.

Unless I'm forgetting things and it already works this way.

-Mad Maverick-:

--- Quote from: The Djinn on October 31, 2013, 02:19:21 pm ---
--- Quote from: awkm on October 31, 2013, 02:08:49 pm ---ramming was always cool... so long as it doesn't take just a single ram as it did 2 months ago.  Pyramidion was a fatty and had the mass to take most ships armor and good chunk of hull out without firing a single round.

--- End quote ---

Random thought: what if ramming didn't threaten the hull and the armor in the same strike (which I believe it does now)? You could have high damage rams, but you'd ether need to have armor stripping and make sure you hit when the armor is down, or have hull-killing and hit them early. If having ANY armor at all absorbed the full ram with the armor (with any excess damage being lost), damage ramming would require a lot more coordination and finesse.

Unless I'm forgetting things and it already works this way.

--- End quote ---

it kinda works that way already...

but I heartily disagree that a pyra could do that to "most ships" pre nerf.  it could do it to a spire a mobula and sometimes if the angle was right a squid.  but ALL of those ships are glass ships and are intentionally designed to be squishy...  galleons Junkers Goldies and other pyras were just fine after a ram.

but I digress,  I like my inertia idea I hope you do too!

awkm:
Yes, inertia is transferred correctly.  However, since ships have such large masses it doesn't seem like that much from the point of reference of when you're on a ship.

Impact damage modifiers can be tweaked so that less damage can be done to armor... but not sure if I want to play around with that since Mine Launcher uses impact and is also a unique armor killer.

Try rams with long runs with moonshine.  Holy crap.

RearAdmiralZill:
Ramming doesn't need to be touched. Want to ram gun arcs off? Hit them at an angle. Plowing square into the side of a ship bigger than you (including mass) nets the proper result, which is not much unless hull armor is down.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version