Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
Subarco:
--- Quote from: -Mad Maverick- on October 31, 2013, 11:43:17 am ---
--- Quote from: Subarco on October 31, 2013, 11:42:13 am ---
--- Quote from: -Mad Maverick- on October 31, 2013, 11:17:22 am ---
--- Quote from: The Djinn on October 31, 2013, 11:13:18 am ---
--- Quote from: -Mad Maverick- on October 31, 2013, 11:08:05 am ---good feedback guys! hey I was wondering awkm, can you please post the usage and win % stats for each ship please? I would really like to see the hard numbers on this.
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I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.
It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.
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from what I understood the use of pyras were so skewed and dominant something "had" to be done. I just wanted to see the numbers to prove that, and hopefully to keep us informed on decision making moving forward. I would hate to think that these stats are not recorded and we have been making choices based on our anecdotal experiences.
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I trust that Muse as professionals would know enough not to make decisions based solely on anecdotal experiences. Also, I rarely see the developers release such stats to the public.
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literally every single Moba does
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They may release certain stats, but not all the ones you may be looking for. In any case, I really don't think Muse would make the decision to nerf Gat/Mortar Pyramidion because a few people on the forum said it was everywhere.
Alistair MacBain:
For what u need stats or when percentages when the pyra with a gat mortar was one of the goto builds since beta? There had to be a debuff of this weapons. If it had to be this hard is arguable but a nerf was needed for a long time.
Subarco:
I didn't see your edit in time. Even though Muse may listen to us more, but decisions still won;t be based off of anecdotal experiences. All those do is point them towards a particular problem where they'll invest time into investigating it and decide from there.
dragonmere:
I'm sorry for contributing to this problem with a single line at the bottom of a 7 paragraph post directly about gun/ship experience/balance but... what I believe to be a reasonable request for available information has been made. MUSE can respond to it or ignore it. This is not the place to argue about QA teams.
This is a gun/ship balance thread. Lets make a new thread if we really need to continue this discussion.
-Mad Maverick-:
--- Quote from: dragonmere on October 31, 2013, 11:51:20 am ---I'm sorry for contributing to this problem with a single line at the bottom of a 7 paragraph post directly about gun/ship experience/balance but...
This is a gun/ship balance thread. Lets make a new thread if we really need to continue this discussion.
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hey guys good feedback! can i see the usage and win % of boats and gat/mort and other set ups please I need it to be able to give balance suggestions intelegently*
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