Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
dragonmere:
--- Quote from: Imagine on October 31, 2013, 11:34:14 am ---Current stats really has no bearing on finding out potential bugs/problems with new changes. All it would accomplish is more complaining and/or arguing about what to change.
--- End quote ---
This is a balance thread, not a bug thread.
If the goal is to balance the distribution of weapon and ship usage, I really can't see any way this information wouldn't help us. awkm himself said we ARE the QA team. If we're talking a huge AAA budget studio, if the professional QA team went to the project head and asked for usage stats do you think they would be told 'Nah, you don't need those, get back to work'.
Imagine:
--- Quote from: dragonmere on October 31, 2013, 11:36:25 am ---
--- Quote from: Imagine on October 31, 2013, 11:34:14 am ---Current stats really has no bearing on finding out potential bugs/problems with new changes. All it would accomplish is more complaining and/or arguing about what to change.
--- End quote ---
This is a balance thread, not a bug thread.
If the goal is to balance the distribution of weapon and ship usage, I really can't see any way this information wouldn't help us. awkm himself said we ARE the QA team. If we're talking a huge AAA budget studio, if the professional QA team went to the project head and asked for usage stats do you think they would be told 'Nah, you don't need those, get back to work'.
--- End quote ---
Uhhhh yeah. They would.
QA teams don't make balance changes. They're just there to make sure the current ones work as they should.
-Mad Maverick-:
when I was in beta with HoN (there was actually a time when that community was nice) I thought I was always fighting against a certain character in every match. I was ready to say that this chard needed to be nerfed but then I went to the stats and was surprised by how wrong I was. when I saw how average this specific character'a usage was and how mightily low his win % was I realized I and my team were doing something wrong because our loss % to that char was was abnormally hight to the rest of the community. so we asked around for tips and got better.
anyway for a multitude of reasons, for giving accurate feedback to the devs, for learning how to play the game better. these stats should be made available. I shudder to think though that they have possibly not been recorded.
Subarco:
--- Quote from: -Mad Maverick- on October 31, 2013, 11:17:22 am ---
--- Quote from: The Djinn on October 31, 2013, 11:13:18 am ---
--- Quote from: -Mad Maverick- on October 31, 2013, 11:08:05 am ---good feedback guys! hey I was wondering awkm, can you please post the usage and win % stats for each ship please? I would really like to see the hard numbers on this.
--- End quote ---
I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.
It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.
--- End quote ---
from what I understood the use of pyras were so skewed and dominant something "had" to be done. I just wanted to see the numbers to prove that, and hopefully to keep us informed on decision making moving forward. I would hate to think that these stats are not recorded and we have been making choices based on our anecdotal experiences.
--- End quote ---
I trust that Muse as professionals would know enough not to make decisions based solely on anecdotal experiences. Also, I rarely see the developers release such stats to the public.
-Mad Maverick-:
--- Quote from: Subarco on October 31, 2013, 11:42:13 am ---
--- Quote from: -Mad Maverick- on October 31, 2013, 11:17:22 am ---
--- Quote from: The Djinn on October 31, 2013, 11:13:18 am ---
--- Quote from: -Mad Maverick- on October 31, 2013, 11:08:05 am ---good feedback guys! hey I was wondering awkm, can you please post the usage and win % stats for each ship please? I would really like to see the hard numbers on this.
--- End quote ---
I'm not sure how much these numbers will actually help. We'll be looking at the entire spread of skilled and unskilled players (with a skewed number of Goldfish and Pyras due to beginner games), ship popularity varies by ship based on ease of use, necessity of a skilled crew, and so forth, and even then we'd still have to account for gun choice, gun placement...and that's still not very accurate, as it's all crew dependent in the end.
It'd be interesting, certainly, but I don't think those numbers are particularly good to work with unless we see some really skewed win rates for certain ships or guns.
--- End quote ---
from what I understood the use of pyras were so skewed and dominant something "had" to be done. I just wanted to see the numbers to prove that, and hopefully to keep us informed on decision making moving forward. I would hate to think that these stats are not recorded and we have been making choices based on our anecdotal experiences.
--- End quote ---
I trust that Muse as professionals would know enough not to make decisions based solely on anecdotal experiences. Also, I rarely see the developers release such stats to the public.
--- End quote ---
most devs don't rely on its public for feedback as much as muse does
literally every single Moba does
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