Main > Gameplay
1.3.3 GUNS AND GUNNER SKILL BALANCE
-Mad Maverick-:
--- Quote from: Imagine on October 28, 2013, 08:09:44 pm ---I'm also getting kinda tired of people whining how carronades/gat+mort is sooooo super op and then bitching about them getting a nerf.
--- End quote ---
never in my life have i whined that gat mort was op
-Mad Maverick-:
o also the vlog was really well done great job squash and team!
The Djinn:
--- Quote from: Imagine on October 28, 2013, 08:09:44 pm ---I'm also getting kinda tired of people whining how carronades/gat+mort is sooooo super op and then bitching about them getting a nerf.
--- End quote ---
We aren't, really. We're discussing the ramifications of several rather large changes in combination, and whether or not we think the combination of those changes leaves the weapons in a good place.
Spud Nick:
-We now have a short, medium and long range option for the famous piercing/explosive combo.
-Disable builds can compete with brawlers even better now.
-You can quad gun a spire.
-We have cakes on our ships
Looks like a great patch!
-Mad Maverick-:
--- Quote from: Spud Nick on October 28, 2013, 08:45:43 pm ----We now have a short, medium and long range option for the famous piercing/explosive combo.
-Disable builds can compete with brawlers even better now.
-You can quad gun a spire.
-We have cakes on our ships
Looks like a great patch!
--- End quote ---
the long range combo had always been fine in no need of buff but got one anyways.
mid range already had gat mortar, gat flak, merc flak, and hades flak.
short range which has plenty of built in drawbacks (like having to get in close in order to even hit, being easily disabled on the way into range) was nerfed for a second time in a row...
in short terrible patch
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version