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1.3.3 GUNS AND GUNNER SKILL BALANCE

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-Mad Maverick-:

--- Quote from: N-Sunderland on October 28, 2013, 05:06:56 pm ---Let's look at the guns that got nerfed:

-Light carro
-Heavy carro
-Gat
-Mortar

And the ones that got buffed:

-Hades
-Flak
-Merc
-Artemis


I don't want to pass judgement prematurely, but this all looks very concerning.

--- End quote ---

sund hasnt this been the pattern since beta?  pattern is as follows: introduce new long range guns> buff said long range guns> nerf brawlers' boats> nerf brawlers' guns> add arming time on long range guns> repeat.

i just wish muse would come out and clearly say, "we dont want a dog fighting game, we like the idea of nautical combat in the air."  that way i cant stop being frustrated and just go and play different game like war thunder or something....

-Mad Maverick-:

--- Quote from: awkm on October 28, 2013, 01:24:35 pm ---Balance changes here:

https://docs.google.com/document/d/14-1AnOLfaEKuPvbthlY1WfNvL8_0nijTRHZDCq8XAuA/pub

Guns and gunner skills balance only.  Refrain from speculation, theory crafting, etc... it is not helpful to me.  Instead please test and then discuss.

--- End quote ---

tested, worked as designed: gat has become less useful than merc. galleon takes almost 3 clips of gat to strip (through repair) but this is actually impossible because you have been disabled by hwacha over and over again since you have to be ridic close to do anything with a gat.  Spire is viable now which is awesome(no sarcasm).

sniper teams that have Sniper sides and brawler side boats have been buffed because shortening their brawler side has no effect and boats that can only choose one type of load out e.g. goldie pyra that prefer to try and fly close and dog fight have been nerfed again for the 2nd straight patch.

Imagine:

--- Quote from: N-Sunderland on October 28, 2013, 05:06:56 pm ---Let's look at the guns that got nerfed:

-Light carro
-Heavy carro
-Gat
-Mortar

And the ones that got buffed:

-Hades
-Flak
-Merc
-Artemis


I don't want to pass judgement prematurely, but this all looks very concerning.

--- End quote ---
Let's get real here for a second, other than the light flak, a weapon which was vastly under utilized because mortar was just a better option, can you really call any of the rest of those buffs? I mean, I guess the Hades a minor amount, but really, will that actually make that huge of a difference?

I'm also getting kinda tired of people whining how carronades/gat+mort is sooooo super op and then bitching about them getting a nerf.

N-Sunderland:
5 extra piercing is quite a bit, and 50m/s is enormous. You cannot underestimate what small buffs can do.

Anyways, enough talking. Let's get down to actually seeing what happens here.

Subarco:
Speaking from a pug perspective, the changes are good, especially for the Spire. For example, the triple gat or hades +hwacha finish is pretty deadly if done right. Definitely living up to the title of glass cannon. Also, its good to see a bit more variety other than the usual mort+gat or carronnades that one sees in every game.

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