Info > Feedback and Suggestions
New Role: "Saboteur!!!"
Skyler Ruin:
I would like to see a new role that can utilize our ability to move freely about the ships in the game. I have successfully boarded other ships a time or two only to find that I am rather limited to what i can do. By boarding I mean I jumped off my ship as we passed close enough or the other ship went under our ship. I am able to keep my currently boarded ship spotted but I would like to ability to do more.
I've come up with a few "Sabo" tools already. First is the "Monkey Wrench". After boarding an enemy ship you can place 1 wrench(up to 3 max) that puts a stacking debuff timer on ship components. Place into an enemy engine to damage and slow them down, into hull to debuff armor, into balloon to slowly let air out, into guns to defuff random negative effect and set fire to all if left alone for the duration of the debuff. The severity of the debuff increases with additional stacks(max of 3) not duration.
Second tool is the "Black Jack" which is used to stun or knock out enemy players. The effect of the black jack would actually dismount gunners from guns, make engineer tools less effective and slow movement speed for fixed amount of time and kick a captain off the helm. This sounds OP, I know, but when used on enemy "Sabos" it knocks them off your ship effectively sending them back to their own ship. This makes having a Saboteur on board your ship useful not just novel.
Third "Sabo" tool is the "Deck Buffer". As a saboteur you can hold the right mouse button to buff any place on the ship deck to a fine polish. This would take a few moments to make it nice and shiny! The effect would be that crew members would slide across this finely polished surface right passed ship components that need repair or even to mount a gun or the helm. Other sabos would not be effected by this since they have special boots to walk on even the slickest of surfaces.
Fourth sabo tool is "Bull Horn". This tool is used to taunt players by allowing proximity voice chat. Think of all the damage you could wreak by simply making it known that you have boarded your victims ship and now they must be weary of you on their ship and not just the other ships. Dun dun dun! Also is used to shout back at your own ship to spot the ship you are currently boarded even within clouds. This takes up the Captains Tool slot and is Saboteur only.
Last tool I came up with is a "Box with two eye holes cut out of it™". This tool is the only auto use tool for this role. Whenever a saboteur stops moving he/she conceals themselves within a small "box with two eye holes cut out of it™" to hide from enemy "Sabos". The effect lasts as long as you stand still and starts as soon as you stop moving. Sabo only tool.
There is one last skill available to all Saboteurs. This skill allows you to stuff "Lochnagar Shot" into any enemy gun you right click on. Since we can not mount enemy guns we can force them to reload Lochnagar Shot even with an enemy already mounted on the gun. This fills the Gunner Tool slot and is available for Saboteur only.
Saboteur can not use any Engineer Tools as the "Monkey Wrench" takes up the Eng Tool slot and has the same effect as a pipe wrench on friendly ship components. Also works on team mate ships if that extra hand is needed.
I was working on some concept art for this role when I realized that it is only fitting for a true Saboteur to fit in with his enemies by being able to sport any other roles outfit already acquired by the player. Simplicity is key to this role. Can't get much more simple than using the beautiful outfits already in game for the other roles.
I think this is a well fleshed out role design and I think many others will like this Role no matter how novel. I believe it has a real place for this niche in this already incredible game. No need to add extra boarding mechanics either... Unless you want to add in the actual first Sabo tool the "Grappling Hook!" Hahaha. Please consider this idea of mine. Any one interested in supporting this idea please leave your feed back. Criticism is always welcome as well as your "thumbs up" and/or "Aye".
Thank you
- Skyler Ruin
Sgt. Spoon:
Boarding will never be a part of the game. For more information, here's the FAQ's answer: http://gunsoficarus.com/faq/#15a
and a more detailed explanation: http://gunsoficarus.com/community/blog/about-boarding/
We hope that you will enjoy the game either way. One question though
--- Quote from: Skyler Ruin on March 11, 2013, 10:44:52 am ---By boarding I mean I jumped off my ship as we passed close enough or the other ship went under our ship.
--- End quote ---
Did you manage to stay on the other ship for a substantial amount of time? If so, you might have found another bug.
Phoebe:
I applaud the effort you put in your post and admire your creativity;- however...
I don't think boarding; or any of the mentioned gameplay suggestions really belong to Guns of Icarus Online. One of my favorite aspects of this game is the feeling of being tight and entirely dependant on your ship and it's crew members without any of the pew pew or hand to hand combat where personal competitive spirit takes over as I've witnessed in so many other games.
I purchased the game because I really felt like this could be that one game where you really do need to and WANT to work together as a team in the confined space of your own private battle station without having to meet other players toe to toe and defeat them or display superior "Melee" skills in order to gain an advantage.
Boarding would eliminate all that niche. It would certainly add something neat and entertaining for people who are looking to get more out of Guns of Icarus Online but I don't think it weighs up to the cons of the drastic changes to gameplay that come with it.
If someone boards an enemy ship;- your crew has a member less while that person plays to his own personal performances;- that's the exact opposite of what Muse - myself and I reckon a lot of other players want to promote which is tight knit team experience.
Jinrai:
Nice idea, but I basicly agree with everything Phoebe said. Too much of a niche, and your own team going down a man is unacceptable too.
Skyler Ruin:
--- Quote from: Sgt. Spoon on March 11, 2013, 11:14:55 am ---Did you manage to stay on the other ship for a substantial amount of time? If so, you might have found another bug.
--- End quote ---
Just long enough for the ship to be destroyed. Which was more than 30 seconds.
And for the other replies. I thank you for your input, but I do believe that there is a place for this role. I am no game developer, but I see potential for this to be modified in such a way that it could be a viable role choose. The tools I came up with could very well be modified for more friendly ship use. I also have to disagree with your thoughts on this role being less team work oriented. If that were the case then the Gunner is only part of the team due to being on the same ship. If you take focus off that point then you see that the roles do similar things that you dont see as teamwork. They damage enemy components and spot(among other things). I dont believe that being aboard the same vessel necessarily gives them enough to call that team work or taking that away(in the case of the saboteur) makes them any less of a team player.
Please keep in mind that Im not a game designer or developer. I am just a passionate player with ideas. I have no doubts that if this idea is liked it can be worked in and modified to fit with team play. Also take into account that you face the choice of risk/reward with being "a man down" as someone stated. This is the same as having all 4 crew members being gunners. If you broaden your views you might see how this role can play well with others ! No manipulation required.
Teamwork is what you make it. A good example of odd man out is the Goalie in soccer/football. You dont see the team as a man down since you have a goalie all by himself filling his/hers particular role, right? He isnt on the field or as mobile as the other players and he isnt on the offensive. Thou the goalie is definitely part of the team. I know this is not the same game as soccer, but I hope you see where I am coming from. Please do not dismiss my idea too lightly and thank you again for your views and criticism.
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