Info > Feedback and Suggestions
Team Stacking - Match Balance
Commodore Phoenix:
But we like pre-making our teams it gives us a reason to be social with other people it also lets leave other people that we don't like alone. The system we have right now isn't perfect but we try to do our best not to abuse it and I think that everyone who likes this game does. So what if we don't win every fight its not always about the victory its about what you did in the game the only time I care about winning is for doing an achievement, which is not very often anymore, so we get a hell of a lot of fun out of just being on a ship together and shooting enemies without having to worry that our actions will affect us and the enemy in a game-based way.
Dr.Spaceman:
The biggest problem is people insisting that they stay on the same team. I have no idea how it's supposed to make the game more fun when a coordinated team of 8 people mercilessly roflstomps randoms until they alt-f4. The easiest and most fun solution is to simply have one of the crews change teams. 1 coordinated crew + 1 random crew is usually pretty equal, and it's a really quick way to improve your skill at the game when you lose to someone you play with on a regular basis. Randoms get carried, pros get a challenge, and everyone wins.
I just really hate this stacking bullshit where you hop into a game and 8 people who only play to win refuse to risk losing a game. It makes it where I can't casually play the game in random groups and expect to have fun, and it sucks.
Cl ick to Ca p t ain:
I don't think many teams go into it thinking "oh I can't wait to smash some low level pubbies" I think it's more of "oh I can't wait to play with my friends since we know each others playstyles and can play properly"
zlater75@hotmail.com:
It's prob not gonna happen, refering to fireside chat friday. One slight possibility a pro level restricted to which you could invite under 100 matches players, but who knows?
:-\
NoWuffo:
Yeah in the Dev's fireside chat, they definitely didn't like the idea of putting a level cap on a match when setting it up. They really want to distinguish between skill level and community level. Skill level is measurable, but they said specifically they don't like the idea of discriminating based on skill level. They would be much more up to distinguishing based on your level of cooperation, as in how well you coordinate with others, if you are a team player, ect. The problem is, there's no way to quantify this value.
I suggested making the level caps be above 100 matches played only, still not a perfect solution, but way better than drawing a line at a person's level, and definitely way easier and more feasible than creating an advanced algorithm to measure a players skill and put people together against equally matched players. Regardless, the Devs said they didn't really like the idea of segregating, so most likely nothing is gonna come of this any time soon. The only solution is to just be aware of other people's game experience and try not to ruin other people's fun.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version