Info > Feedback and Suggestions

Medium Weapons, Anyone?

<< < (3/10) > >>

Captain Smollett:

--- Quote from: Alistair MacBain on October 18, 2013, 12:17:21 pm ---Well i think some numbers have changed on this because im pretty sure i once shot and hit 2 hcarro shots on a balloon and it didnt instapop. And as u cant buff the hp of a balloon there is either a fail at my side which i will watch or the numbers arent correct anymore but thats not the point of this thread imo so bbt ;).

--- End quote ---

It's common to hit two shots of heavy carronade into a balloon without a balloon break.  The carronade shoots 16(?) projectiles with a fair amount of spread but only shows one hit marker per componant hit. 

With the new hit markers you could hit 1 or 16 of the hit scan projectiles and get the same hit marker on the balloon.  You really only know how accurate you've been after the second shot; if the balloon pops you've been accurate enough, if it doesn't than you missed (or were too far out to hit all the shots against the balloon you were aiming at).

Echoez:

--- Quote from: Van Manfred on October 18, 2013, 09:58:51 am ---I am not the most experienced player, but the more I play, the more I appreciate Light weaponry over Medium ones. In my humble and maybe incorrect opinion, their little clips, loading time, slow projectiles and general clumsiness in movement and firing arcs for only slightly superior damage is a bad compromise. It is even moreso since they now recoil so much when firing them. Give them a Spire, and most gunners will prefer manning the light weapon on top instead of the clumsy beast below.

Also, Medium gun emplacement have like three times less choice for outfitting them. What's missing in this category, is a quick-firing, short-to-medium range weapon, reasoneably accurate, that either has a good magazine or a shorter reload. Something like a quad Gatling, or a quick-firing harpoon Ballista. Anything, really, to make them even desirable.

I would be glad to hear some of the vets' comments and tips about Medium weaponnery.

PS - I know there must have been some threads around this subject, but I didn't feel like necroposting anything past the first two pages.

--- End quote ---

Main reason you don't see many Heavy weapons is because of the ships that accomodate them can be a pain to master. Yes, even the Goldfish which is probably one of the most popular Heavy gun bearing ships, having only one gun facing at one direction isn't always easy, comes with drawbacks.

Light guns are easy to get used to, they usually have large clips and allow for more mistakes, plus most of themdon't REQUIRE you to bring a gunner, so you can go a third engineer which makes people feel safer and more durable sometimes.

An other reason you might feel like this is because currently there is only one Heavy brawling weapon, the Heavy Carronade, all others are artillery guns so they are harder to shoot (Lumberjack, Flak) or just have too long a reload time to be considered a true brawling weapon (Hwacha).

There's lots of understanding that you need of the game to get used to some of the current Heavies, but I'm sure Muse has more brawling Heavies on the way. (Still waiting on that Heavy Flamer.)

Alistair MacBain:
Sometimes you just get sth and explained and feel real stupid afterwards :D.
Thx for making that clear.

Van Manfred:

--- Quote from: Alistair MacBain on October 18, 2013, 10:58:05 am ---I cant agree with you on this.
Besides the carronade every medium weapon is a stronger aquivalent to its little brother.
THe hwacha can disable a whole ship when you have an experienced player on it. The artemis needs much longer to disable a even certain components with its 4 rockets.
The hflak will nearly instakill an unarmored ship while a light flak will take much longer.
--- End quote ---

Longer? In terms of seconds of firing? I'd take the light flak in a fight, since it can fire 4 projectiles by the time the heavy one fires two. And if one of those two shot miss (like between hull and balloon), you just given extra time to the other ship's engineer, whereas it is of little consequence with light flak. Granted, prceise firing with little Flak requires Heavies, but if the target's close enough you'll hit with anything in there.


--- Quote ---The lumberjack doesnt even have a light aquivalent.
--- End quote ---

Yet there's two mortarlike guns among Light weapons, both a lot easier to use than Lumbering Jack. One in broadside position on a moving galleon is all but useless - The projectiles are not fast enough, and if they are, then the ennemy is too close for the shots to arm, or to have an AoE damage. To be the one-shotter that it can be, Jack requires a stationnary ship, a solid gunner, an engineer to buff it up once the range is found, the Pilot for spotting the shots, time, and an almost willing target - near perfect conditions that are rarely met in combat.

Dutch Vanya:
(slightly off-topic)
It still feels weird to me now that they are referred to as medium weapons when there aren't any larger guns.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version