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Would like to get better at using the Phobos Mine Launcher
Subarco:
I did a little search to if there was any guides to using this gun, but I am either blind or there isn't much on how to use this gun effectively. My goal is try to use this not as a mere placement on the odd weapon slot, but somewhat offensively.
So what I know so far:
Basically everything from the wiki (although I'm not sure if I should trust the numbers 100%?). I also did a couple rough tests and found that there seems to be a set distance (which I assume is the 200 meters) in which the mine deploys. It's the same horizontal distance regardless of how high or low you aim. Also, it seems to either go through or do minimal damage to ship if it hits before arming. If it hits the ground before arming, the mine is destroyed with no explosions. It may have a chance to cause 5 stacks of fire when it hits.
Questions I have:
First, how do you aim and place the mines?
Does anyone know the exact degree of the arc this gun has?
Horizontal and upwards arc seems to be decent, but it doesn't have much of a downward arc.
What is the radius of the detonation and the trigger range?
The wiki says the AoE is 3.5 (meters I assume) radius. However, when it triggers, I notice almost all the components on the ship gets hit. Unless the 3.5 meters is really the trigger radius, the AoE definitely seems much much bigger.
Best ships to use it on?
I played around with it on the Squid. One strategy I have right now is to use carronades to pop balloons, lay a few mines above the ship so the mines detonates as the enemy ship tries to rise. Other good ships to put it on?
Best ammo types for it?
Lesmok really increases the range of this mine, (rough testing shows almost double). Charged and bursts would be good I think. Lochnager I imagine would be perfect if you are sure you can hit the target. Any other good choices?
Anything else I should know about the gun?
Thanks!
Imagine:
Lesmok is rather pointless. You gain very little value out of managing to shoot it further. Burst ammo for more aoe damage and loch for a whooping amount of damage are more preferable, just be careful with Loch because if you're flying forwards and shooting the mines in front of you, you're going to have a very bad day.
Captain Smollett:
The mine deploys after 3 seconds which is 165 meters using regular ammunition.
Unfortunately I can't find the gun arc info anywhere, if anyone has it I'd be curious to know myself.
Aiming mines can be assisted by looking at the bars on the gun itself. One of the lower lines aligns with the altitude the mine will deploy at using regular ammunition and one of the line aligns with the altitude lesmok shots deploy at.
Aoe range is 5 meters. Trigger range is impact.
Junkers uses mines the best imho though it has uses in spires and sometimes squid and galleon rear guns.
All your ammo types work well on it, the only one you missed is incendiary to increase the chance of fire stacks. Burst is best for laying mine fields (as it increases chance of chain reactions) and lochnagar mines are devistating though you break your gun to shoot them and they have reduced aoe. Lesmok increases the range by 70% (so almost double is accurate).
You should check out some competitive matches that BFS played in recently. There one of few teams to leverage mines successfully as an offensive weapon in competitive play.
Captain Smollett:
--- Quote from: Imagine on October 17, 2013, 03:35:16 pm ---Lesmok is rather pointless. You gain very little value out of managing to shoot it further.
--- End quote ---
I'll have to disagree on this one. When mining offensively, switching between lesmok rounds and alternate ammunition let you adjust the range of your shot enabling you to more easily plant a mine in the path of a moving enemy.
Subarco:
Thanks for the quick replies! Where can I find gameplay of BFS matches? And why the Junker? Is it because of ability to place mines from the front and sides?
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