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Please, Remove Profle's Leave Count

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Andika:

--- Quote from: Van Manfred on October 15, 2013, 10:41:36 pm --- We were doing extremely well when I started disconnecting then reconnecting like crazy, being completely useless on the ship all the while, from the middle of the game up until its shady end (I couldn't even see the score).

--- End quote ---

What do you mean "useless"?? It is quite possible to participate in matches with terrible lag or connection issues. In the next terribly laggy scene you can witness me executing a cunning mission assigned by my captain when he told me to "go for the point".  :P

http://www.youtube.com/watch?v=W9X7vRUEH8A

Also, to hit the serious tone, I am still not a fan of the leave count, even though I understand its intention. My biggest problem is the fact that those who leave matches intentionally as rage quitters/trolls do that exactly because they do not give a **** about the community or other players, so I don't think for them it would matter a lot to have a bunch of left games displayed on their profile. Especially since, as many of you pointed it out, most of us don't care to check profiles anyway, so they can easily get away with those matches without anyone noticing that they have a potential quitter on their ships. And, even if we do recognize their left games, what can we do about it if they refuse to leave our ship/lobby? We can find another match, and they will play/ragequit/abandon happily on wherever they are. They bought the game, it's theirs, and as far as I know, nobody can be banned for quitting matches every now and then.

It is always those who do care about the community who will find those left games (regardless of the reason of leaving) embarrasing. My counter says 0 so far, but I did leave several matches before the patch, either due to connection issues, or because I miscalculated the time of a match and had to leave for work, life etc. It happens to everyone, and most people usualyl understand that this is a part of online gaming. Also, what Van Manfred says: the counter makes no difference between different types of leaving, which is fine in the sense that the result of those leavings was the same, but it does not help honest people with bad connections explain themselves in lobbies.

Also, a good net connection would be fine when one wants to play something like this, and it is the players' responsibility to check system requirements, etc. to make sure that they will be able to play and enjoy the game, especially if their net connection affects other people's gameplay as well.

But, which of the three would you guys prefer on your ships: a, a constantly reconnecting player trying hard not to earn a left game on the counter and "going for points" during the whole match :P like I did in the video; b, a "former" quitter now staying afk on your ship to avoid getting a left game on the profile, who is watching/playing something else on the net in another window (not as if I wanted to suggest deconstructive ideas...); c, or an AI who comes when a player leaves your ship and at least helps with repairs. The leave count, in a way, encourages the first two.

Gambrill:
I have a leave count of one which im disheartened by as it was when the electricity ran out in my house and was left in the dark (with a hormonal and pregnant lady) xD what if there were ways to Appeal these numbers? :) i'd be all for it xD

Van Manfred:
Great post, Andika - every part of it, althought the final one was the point I was trying to express.

HamsterIV:
I think the behavior this feature is trying to inhibit is players quitting when it becomes obvious they are going to loose the match in order to join a new match faster. This occurs the most when a new captain tries an experimental ship build and it ends up failing spectacularly on the first encounter. In order to figure out the meta they want to exit the game and try a new build as soon as possible. The leave count hopefully will shame this behavior or allow other players to avoid a captain who does this.

Perhaps a better way to shame this behavior is to put some sort of flag over a user in a lobby indicating there is an active game which he left. Sort of a public indicator of the "Resume Match" flag.

Zenark:
I keep forgetting there's a leave counter... It's not like it directly affects gameplay, and I've never heard it mentioned in-game.

Don't worry about the count, try and fix the reasons you're crashing in the first place. The quit counter should not even be a concern to you. Relax dude, no one will condemn you <3

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