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Please, Remove Profle's Leave Count

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Van Manfred:

--- Quote from: treseritops on October 16, 2013, 12:06:18 am ---For what it's worth it seems like the leave count is doing its job, even in your case.

It tells us either you rage quit, have a weird internet connection, get bored, or anything.

Does that really matter and is it fair to you? Yes and no. :/ If you were on my ship and you said that there was a 50/50 chance you randomly disconnect (even if you're making it back in most of the time) I'm definitely not going to want you as the main engi or on hull. In that sense the leave count has done its job, it just isn't necessarily fair to you as a gamer. I think overall it is more fair to the crew.

--- End quote ---

As much as I hate to admit, that post made some kind of sense.

However, like many here said, few people look at the profiles, and more importantly; constant re-connecting, in the hope of maintening a low Leave Count, forces a spectator on the rest of the ship, which founds itself in crisis.


--- Quote ---This seems like a pretty solid idea to me.
--- End quote ---

In fact, that's a terrible idea. Playing just to normalize the Leave Count? One has got to have a solid connection before attempting that, or else he could end up with something like one leave every three games.

Dutch Vanya:
I don't know anything about coding, but shouldn't it be possible to have the leave count only register when a player clicks abandon match themselves?

geggis:

--- Quote from: Van Manfred on October 16, 2013, 08:40:53 am ---[...] One has got to have a solid connection before attempting that [...]

--- End quote ---

One would assume you'd have a solid connection to play an online multiplayer game to begin with. And if you haven't, I think that's an important problem to address before anything else, whether it's on your end or the developers'.

As for the leave counter only factoring in players who click Abandon Match: I'm sure people will find ways of cutting off the connection or killing the match without having to hit that button to preserve their count. You could implement something that factored in not just quitting/connection dropping/crashing, but also if a player joins a different game while the previous one they were in is still running. That could work.

HamsterIV:
I think Leave count is only incremented if you are not at the end of a game that you started. Leaving in the middle of the game so long as you return before the end is not an issue. I leave games and come back all the time, usually when I discover I brought the wrong engineering tools or ammo. My leave count is sitting at 2, and I have not ran across anyone who thinks ill of me because of it.

Van Manfred:

--- Quote from: HamsterIV on October 16, 2013, 11:24:58 am ---I think Leave count is only incremented if you are not at the end of a game that you started. Leaving in the middle of the game so long as you return before the end is not an issue. I leave games and come back all the time, usually when I discover I brought the wrong engineering tools or ammo. My leave count is sitting at 2, and I have not ran across anyone who thinks ill of me because of it.

--- End quote ---

As long as you can re-connect in time for the end game, you won't get a Leave, from what I experienced.
--- Quote from: geggis on October 16, 2013, 09:47:42 am ---One would assume you'd have a solid connection to play an online multiplayer game to begin with. And if you haven't, I think that's an important problem to address before anything else, whether it's on your end or the developers'.

As for the leave counter only factoring in players who click Abandon Match: I'm sure people will find ways of cutting off the connection or killing the match without having to hit that button to preserve their count. You could implement something that factored in not just quitting/connection dropping/crashing, but also if a player joins a different game while the previous one they were in is still running. That could work.

--- End quote ---

I wouldn't mind that the rest of my team knew I had a bad connection - then they would know the risks are accidental, and not "convenient". But the engine doesn't make the difference.

IMO, most players who want to leave will do so by using the in-game buttons. And, anyway, even if a few get throught by trickery, IMO it is preferable to having a few earnest but badly connected types passing as rats.

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