Info > Feedback and Suggestions
Please Make Gunners Useful
Kriegson:
--- Quote from: The Djinn on October 27, 2013, 02:06:55 pm ---This seems pretty reasonable to me. The question is what it would bring. We can't mess with damage or reload times without stepping on the toes of ammo types, which basically leaves us with durability buffs, turn rate buffs (which might make sense), or increased gun arcs (which might also make sense). The latter two would fit with the general theme of granting extra mobility that we see the buff tool bring to the Balloon and Engines, and might also allow some interesting options on whips that ALMOST have a ton of firing angles: with such a Buff Tool you might be able to get a forward-facing Spire trifecta or even quad, for example.
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I arrived at pretty much the same conclusion a while back (Deleted the post in disgust due to elitism from a CA -_-) along with a few other niche, but useful supplementary items. I can't think of any "I would totally use this" items, but then the aim is "I might use this, compared to the other bits, the ship im on, etc etc"
Sammy B. T.:
--- Quote from: Echoez on October 28, 2013, 09:49:17 am ---
--- Quote from: Grey-Wolf Jack on October 28, 2013, 04:51:16 am ---Just make all ammo-type drawbacks 15-20% less harsh on gunners.
they should be able to bring the 3 types of ammo, and have slightly less restrictions than someone who isn't specializing in the gunning field, while engineers and pilots have to deal with the current basic restrictions.
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Would completely break the class and many weapon/ammo combinations. Like having LJs with Lesmok and 6 ammo and a completely unaffected Heavy clip. blah blah, you get it. It would pretty much make gunners mandatory and OP.
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Heatsink op in that scenario.
Prof. Giles Percy:
I haven't read this entire thread it's several pages so apologies if this has been brought up, but I think gunners are fine as is.
To make gunners more useful, I would suggest to make all other classes require a gun setup time I.E. Hold 'E' to mount gun and there be a 2-3 second delay, while gunners mount instantaneously.
Kriegson:
--- Quote from: Prof. Giles Percy on October 29, 2013, 05:18:49 pm ---I haven't read this entire thread it's several pages so apologies if this has been brought up, but I think gunners are fine as is.
To make gunners more useful, I would suggest to make all other classes require a gun setup time I.E. Hold 'E' to mount gun and there be a 2-3 second delay, while gunners mount instantaneously.
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Oh I can't fathom the posterior pain that would induce. Better off sticking with tweaks to equipment imo.
geggis:
--- Quote from: Echoez on October 27, 2013, 01:25:39 pm ---[...] no reason an engineer tool should be able offer you 66% of what Charged rounds can do without any actual penalty to the gun and it does so in combination with whatever ammo type you will bring.
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I'd say the penalty is requiring an engineer to peel off from whatever else they're doing (if there's a gunner) or dismounting their own gun (if they're a gungineer) to stand hitting the gun every 20-30 seconds for 10 seconds (don't know the exact figures) is penalty enough. More over, they've sacrificed some rebuilding/repairing power or the ability to extinguish to do this as well. I think there's plenty of penalities there. Sure you can prep a lot of components before engagements and preload ammo but during a fight all these things add up to make a tool that's pretty specific and fraught with danger if you mess your priorities up.
Edit: And yeah, I know you said 'to the gun' but it's all connected.
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