Info > Feedback and Suggestions
Please Make Gunners Useful
The Djinn:
--- Quote from: RearAdmiralZill on October 25, 2013, 09:54:09 am ---This awfulness is never going to end is it...
--- End quote ---
Never. IT IS ETERNAL.
Sadly.
Thomas:
After emailing them some suggestions, Muse took the time to respond (one of the reasons we love them so much). Part of the response was this:
"We have ideas for the gunner and engineer debate, which has always been hotly debated, but we are not ready to push the changes due to their complexity. They're going to be new mechanics so we need to test them thoroughly."
-Muse
Echoez:
--- Quote from: RearAdmiralZill on October 25, 2013, 09:54:09 am ---This awfulness is never going to end is it...
--- End quote ---
Only when the Spire will be truly viable. :P
Garou:
--- Quote from: Echoez on October 25, 2013, 12:25:49 pm ---Only when the Spire will be truly viable. :P
--- End quote ---
To me Spire is a difficulty toggle. It's an expert-mode galleon xD
Serenum:
--- Quote from: RearAdmiralZill on October 10, 2013, 11:26:32 am ---Fact of this issue is that there are very firm lines drawn for the sides that think gunners are less useful, and those like me who believe every ship is to have one. The topic of "making gunners useful" has been beat to death with no real solution, mostly because it's purely a matter of opinion.
I'm sorry you have to go through that to gun, as I'm sure you are proficient at it. It's more a community divide than an "issue" with gunners.
--- End quote ---
It's not really a matter of opinion, though.
When you are repairing, you HAVE to have the rigth tools, otherwise you just can't do some things, like putting out a fire, or rebuilding fast enough to survive sustained fire.
Meanwhile, most guns are prefectly ok with just one kind of special ammo, and even if you don't have the right kind of ammo, the gun can still fire and if the engineer is a good shot it won't really make much of a difference.
If we had to put gunning and engeneering on the same level then it would be something more along the lines of having to bring ammo for every gun and if you don't have the correct one then you can't shoot the gun.
Or vice versa, if engineering was like gunning it would be like having the option to buff/put out fires even without tools, just less efficently.
See what I mean?
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