Info > Feedback and Suggestions

Please Make Gunners Useful

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Zenark:
I think the Mobula is the only ship I've liked having three engineers on, otherwise I like to have a gunner on all my ships.

The Djinn:

--- Quote from: geggis on October 15, 2013, 09:41:38 am ---I don't like the idea of gunners coming with some baseline engineering equipment because it's almost like giving them an extra 'secret' engineering slot.
--- End quote ---

Why would this be an issue? Assuming an Engineer takes the tool to make his repairing better (mallet equivalent) and the one to increase his repairing (spanner equivalent), he's left with a tool in the middle that isn't particularly useful to him except in very niche situations.

Meanwhile, having a "middle-of-the-road" tool as a default and being able to select a different tool for specialization drastically increases the effectiveness of the Gunner and Pilot as far as repairing and Engineering is concerned, without really making them step on the Engineer's toes all that much.


--- Quote ---Gunner tools could be really interesting though. My guess would be that Muse would go down this route as it would really bolster the gunner's role and force the dilemma above for engineers without creating standard/vanilla rounds.

--- End quote ---

This would be cool, yes, but problematic for the following reason: it's almost always true that staying alive > killing power, as a ship that can stay alive will bring more killing power to bear over the course of a game. So unless we can tweak things so a 2-gunner ship isn't so easily torn apart when compared to a 2-engie ship, I think Engies will still dominate the class picks unless the Gunners tools make their damage output or part-breaking ability completely overpowered. My opinion though.

Alistair MacBain:
Giving the gunner a wrench aquivalent and a tool he can choose wont change much on certain ships.
The advantage the gunner gives is just no advantage on some guns.
This guns would need a change to make gunners useful.
I still dont want a gunner on a mortar neither on a gatling. So why should i bring a gunner on a metamidion?
I rather have an engineer who can shoot his gun and rotate around when needed.

Cid Ferringer:
So, if staying alive > killing power, then give the gunner something other than repairing that helps the ship survive..
- Smoke bombs: Removes all spotted targets for ship within the smoke.
- Tesla bombs: Disables any guns hit for x seconds.

The Djinn:

--- Quote from: Alistair MacBain on October 17, 2013, 12:24:47 pm ---I still dont want a gunner on a mortar neither on a gatling. So why should i bring a gunner on a metamidion?

--- End quote ---

Gatling I'll give you. Mortar benefits from greased, lesmok, and sometimes burst. Gunner may not be IDEAL, but he is still useful.

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