Info > Feedback and Suggestions
Interface additions for Pilot/Gunner
Cid Ferringer:
To demonstrate I fiddled around a bit in Photoshop.
The helm idea might be a bit cheesy, the item display might as well be located somewhere else.
Also the pace which it animates at now is a bit distracting. The idea is that it should be noticable so you can sense it unconciously, but not be too distracting..
geggis:
I think these are all great suggestions. Not sure about the icon on the helm though, looks a bit too much like a screen! The ammo type next to the turret icon works well in that mock up I've got to say and would be useful information to anyone about to hop on. How about instead of having the ammo type next to the bullet icon next to the ammo counter you just have the ammo type replace the bullet? The ammo type could be outlined like the bullet and gradually fill up as the ammo is reloaded. That would keep the HUD trim and serve to communicate what ammo is being loaded.
RearAdmiralZill:
I'm all on board with Djinn's subtle additions. Geggis also hit the nail on the head with just replacing the current bullet with the different ammo types. For the pilot, I'd never want to see that flashing on my helm. Maybe instead, have the pilot tool icon pop up on the components that are effected. So, if I was using kerosene, my engines would flash fairly subtly with the tool being used, so I know it's still on.
I'd still like to see options for any of these additions in the options too. Turn them on by default, but let me choose what I want please.
geggis:
--- Quote from: RearAdmiralZill on October 07, 2013, 10:17:12 am ---Maybe instead, have the pilot tool icon pop up on the components that are effected. So, if I was using kerosene, my engines would flash fairly subtly with the tool being used, so I know it's still on.
--- End quote ---
Nice idea. That could work in a similar way to fire actually, where the component icon is cycled with the pilot tool damaging it (and fire if that's also doing damage). If it was visible to crewmates (in the same way fire is) they could also warn cap'ns if they're still sloshing moonshine/tar/kerosene into the engines, or pumping hydrogen into the balloons for instance.
Cid Ferringer:
I think the bullet loading icon should remain. The ammo icons aren't solid enough to be clearly noticable.
Although I guess you could go inverted and make the background solid and the icon transparent.
I like the idea of the pilot item icon appearing in the GUI of the affected component, to inform the engineer.
Also, the helm idea does look cheesy, I try to make it look low-tech, but it looks like something that belongs in Fallout rather than steampunk..
To be fair, it was just something I doodled with, so an actual implementation wouldn't look anything like it..
Because I do still like the idea of having a similar indicator located somewhere, but not in the middle of the helm..
Something based on a flipclock or the same mechanic used in slot machines(?) could be cool.
If not for the pilot items, then something displaying speed/altitude would be awesome.
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