Info > Feedback and Suggestions
Interface additions for Pilot/Gunner
Cid Ferringer:
There are two things that aren't very clear regarding the interface.
1. When you're using pilot items.
Pilot items are activated the instant you switch to them, this stands in contrast to all other form of tools a player can have. There should be at least some kind of blinking or pulsing of the icon to indicate that it's being used. There have been too many times when I've forgotten that I'm using kerosene or when I've accidentally scrolled my mouse and selected something other than the wheel.
2. Ammo type currently loaded in a gun.
There should be a clear gui displaying what ammo is currently loaded or being loaded into a gun.
Ultimately for the gunner, it would be much clearer if each ammo had a physical representation, so you have an 3D ammo box for each type, that you hold in your hand just like any tool.
When it's loaded the box next to the gun switches to the type loaded. Now it's easy to see what ammunition a gunner is using and which guns are using what.
Something similar could be done for the pilot, but it would be much harder to pull off in a believeable fashion..
Sprayer:
--- Quote from: Cid Ferringer on October 06, 2013, 11:54:00 am ---[...]
Ultimately for the gunner, it would be much clearer if each ammo had a physical representation, so you have an 3D ammo box for each type, that you hold in your hand just like any tool.
When it's loaded the box next to the gun switches to the type loaded. Now it's easy to see what ammunition a gunner is using and which guns are using what.
[...]
--- End quote ---
Something like that already is on the Echidna Light Flak Cannon (different muzzle flashes, really impressive when using incendiary ammo). I am hereby starting the rumor it may be planned for all the other guns too.
Captain Smollett:
Well, I suppose they're not the most obvious indicators but ammo types and pilot tools that are selected are always highlighted at the bottom of the screen.
Also components actively taking damage from pilot tools will make noise indicating that damage is being taken.
I've played this game so much Ive honestly gotten quite used to looking for these subtle indicators and typically favor a less cluttered ui. Though mYbe they could be made more obvious if a lot of people aren't seeing them.
Alistair MacBain:
Well as gunner is seeable but a bid clearer thing would be probably nice especially for newer players.
The Djinn:
--- Quote from: Cid Ferringer on October 06, 2013, 11:54:00 am ---1. When you're using pilot items.
Pilot items are activated the instant you switch to them, this stands in contrast to all other form of tools a player can have. There should be at least some kind of blinking or pulsing of the icon to indicate that it's being used. There have been too many times when I've forgotten that I'm using kerosene or when I've accidentally scrolled my mouse and selected something other than the wheel.
--- End quote ---
I'd definitely agree that this is an issue, although I don't think a blinking or pulsing icon is necessarily the solution. I'd rather see some sort of visual effect on the helm itself: maybe something like a change in color of the altimeter, which would also encourage people to look at it more often. Here's a really quick (and pretty ugly) example, although I'd probably throw on some sort of bubbling animation so that the activation is even more apparent.
--- Quote ---2. Ammo type currently loaded in a gun.
There should be a clear gui displaying what ammo is currently loaded or being loaded into a gun.
--- End quote ---
This is an easy fix: simply put the current ammo loadout on the pop-up that shows when you hover over a gun. Again, here's a crappy mock-up:
While this doesn't help while you are actually USING the gun, it does help gunners and engineers immediately know what a weapon is currently loaded with, which seems pretty useful. I'll have to think a bit more on an in-gun concept.
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