Main > Gameplay

Tweak Lochnager

<< < (2/2)

Sprayer:
On close ranges the reduction to rotation speed is the main issue I see for the Loch Hellhound. I like to shoot the gun as soon as the reload is finished, this does often not work when the ammo I loaded before was Lochnager, especially if I want to avoid popping the bloon.
Also, the slower the reload speed, the less the rate of fire matters. The dps of Loch was 20,3% higher than Charged before, now it only is 11,1% higher (Not including the lowering due to the slower reload and rate of fire whilst the gun is damaged). Before I agreed Loch was better than charged since those 20% more dps in just one shot justified the slower reload and rate of fire it brought for the next two shots. But now I wonder if the higher dps can break even with the time during which the reload speed is lowered due to damage at all. Which brings me to the next issue:

The repair.
250 damage is exactly the amount a mallet can repair. Now this leaves the crew with 3 options:
Either an engineer hits the gun with a mallet each time it shoots, the gunner sacrifices his wrench for a mallet or the gunner keeps repairing his gun with a wrench which results in a slower reload and RoF until the gun is fully fixed up.
This might not be an  issue for one-hit-kils from the Flak (which, by the way, does not work against galleons) but in desperation moves like using it on the LJ or if you use it in a constant damage way on the carronade it very well is.

Oh, also, how do incendiary mechanics work? Does it apply a 20% fire chance to each pellet that hits once or twice? If it applies the chance only once, gauß teaches the chance to put 15 or more fire stacks with those two shots is less than 1%.

Echoez:
It depents on the ship I guess, on the Galleon it's not much of an issue, the Spire is in no place to be flying around with a Heavy carronade and the Goldfish has 2 engineers that can run around so gun repairs with a good crew ain't that hard.

The gap in DPS has been lowered I won't disagree, but with an instant repair you don't lose time, of course if your gun is taking damage, you won't use Lochnagar at that point. It depents on when Loch actually loses out on DPM to Charged, if Charged takes a while to reach Loch, then Charged isn't all that worthy since the first 2-3 clips are what's important.

The problem also lies in that Charged actually has a spread (which is still pretty wide) while Loch is perfectly accurate, so for Charged you can't be using solid numbers since it depents on range. Loch is much more dependable since it's a solid number that you know will be applied perfectly each time, you know what you hit, with Charged you don't know what you hit unless very close and when it comes to damage I prefer solid chances than variables. (and I'll take the 11% increase in DPS as well I guess)

The Incediary stack chances are purely judged by experience, I never looked at the chances themselves, since I tested it, this is what happened and I had people on both sides to gather info. Since Incediary wasn't touched, I just suppose it's still the same.

the rotation speed used to be 0, your gunner just has to pre-aim the shot, as for when you prepair the next reload, if you are close, it shouldn't be a problem netting a target quickly.

Zenark:
I flew as a gunner on a dual merc, ramming Pyra and used Loch rounds right before a ram while the gungineer used charged rounds. The high damage would strip the armor a second or so before the ram, leaving no time for the engineers to repair the hull, making most rams a one hit kill.

It was easy to time, just hard to recover from if I missed. So in that specifically odd tactic, it works on the merc.

The Churrosaur:
On a humorous note- last night I was on a mine junker and we got three kills with a lochnager flare gun. We still have no idea quite how it happened.

Piemanlives:

--- Quote from: The Churrosaur on October 07, 2013, 09:54:21 pm ---On a humorous note- last night I was on a mine junker and we got three kills with a lochnager flare gun. We still have no idea quite how it happened.

--- End quote ---

I must request a test that requires double physics... (Kudos To those of you who get the reference)

Anyways

The thing about Lochnagar is that it IS a high risk/high reward ammo type, to be fair I have read your arguments and they seem logical, just don't expect me to quote anything. First off Lochnagar on a howitzer is probably one of the more effective combinations I've seen, because while yes, the merc can in fact one-shot most components and weapons with ease, if the enemy hull is weakened you can push that well timed Loch shot and take their armor down allowing either you or an ally to finish them off if well executed (And they know what's going on, that there is only an assumption.) and the fact is you only get one shot, a trick developed is that you aim the gun while loading so the moment it finishes loading you can fire it off (This works with every gun ever)

Another thing you should keep in mind is that on explosive finishers, you may not even kill them, but you should impart more then enough damage to make a difference when you re-engage. On a flak it can work wonders if timed right even though it doesn't do as much damage if you fired an entire magazine AND HIT EVERY SHOT. That's something you should keep in mind, is that all guns operate at varying accuracy values, assuming you can hit every shot, in that time they may be able to repair the hull in between shots which will negate some of the shots you've fired at them, a single well placed Loch shot can deal a lot of damage at a single moment in time that can come into play later.


--- Quote from: Sprayer on October 06, 2013, 11:35:52 am ---Please stop refering to a version for which I wasn't even around to play >.>

--- End quote ---

*Old man voice* Back in my day we had fire tarps! And the Howitzer was nerfed and buffed daily! When I had played as long as you the Flak Fish was part of the meta! In my day anyone who used a spire was ridiculed! When I started there were no clans! There was a time there weren't enough people to have a full lobby at any given time of day! In the old days we talked about Conrad The Rad for his amazingness in saving the server!

Sorry couldn't resist, but the fact of the matter is that we have to compare it to something, so why not earlier versions of the same ammo? I mean sure we could compare it to charged (Which we have) but that doesn't really tell us how much it has actually changed which I feel was the original purpose of this thread and what changes we could make to it.

Navigation

[0] Message Index

[*] Previous page

Go to full version