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Carronades 1.3.2

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RearAdmiralZill:
A lot of the double carro builds I go up against have at least one firing incend as well.

geggis:

--- Quote from: Echoez on October 14, 2013, 01:35:05 pm ---Yeah but dual Merc/Gatling can't destroy absolutely everything in a matter of seconds, it's more about the utility the carronades have, they can destroy balloon, armor, hull, weapons, engines.. did I miss something? :P

--- End quote ---

Aieee. Yeah. I forgot about that. >,>

Puppy Fur:
Unless the range is EXTREMELY short then there is no point. Most fights are done in fairly close range in this game anyway. The main issue, in my opinion, is that it only takes one clip to kill a balloon. That's a second or two and your balloon is down (no way to come back except a friendly or loch lumberjack aiming straight up).

If it took more then one clip to kill a balloon it gives time to counter, and personally, I'd still use carronades happily.

Echoez:

--- Quote from: Puppy Fur on October 14, 2013, 08:42:41 pm ---Unless the range is EXTREMELY short then there is no point. Most fights are done in fairly close range in this game anyway. The main issue, in my opinion, is that it only takes one clip to kill a balloon. That's a second or two and your balloon is down (no way to come back except a friendly or loch lumberjack aiming straight up).

If it took more then one clip to kill a balloon it gives time to counter, and personally, I'd still use carronades happily.

--- End quote ---

Just to make sure we are on the same page, you're referring to the Light Carronade right? Cause if you're talking about the Heavy one, taking more than one clip to down a balloon pretty much defeats its purpose, especially against ships like the Junker where you don't have a second chance, one-clip balloon pop is pretty much the only way you can survive against some ships, if it gives them enough time to turn around then what's the point?

-Mad Maverick-:

--- Quote from: Echoez on October 15, 2013, 05:21:51 am ---
--- Quote from: Puppy Fur on October 14, 2013, 08:42:41 pm ---Unless the range is EXTREMELY short then there is no point. Most fights are done in fairly close range in this game anyway. The main issue, in my opinion, is that it only takes one clip to kill a balloon. That's a second or two and your balloon is down (no way to come back except a friendly or loch lumberjack aiming straight up).

If it took more then one clip to kill a balloon it gives time to counter, and personally, I'd still use carronades happily.

--- End quote ---

Just to make sure we are on the same page, you're referring to the Light Carronade right? Cause if you're talking about the Heavy one, taking more than one clip to down a balloon pretty much defeats its purpose, especially against ships like the Junker where you don't have a second chance, one-clip balloon pop is pretty much the only way you can survive against some ships, if it gives them enough time to turn around then what's the point?

--- End quote ---

dude didnt you know?  they want all close range to take more than two clips to do anything.   that way the longer range ships which have a slower ROF have as good a chance to win at short range as they do at long range, duh

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