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Carronades 1.3.2
RearAdmiralZill:
I'd like RoF over reload. It only takes one clip from the two to just mess up a ship.
geggis:
--- Quote from: Echoez on October 14, 2013, 11:55:43 am ---Sorry Geggis, it was not my intention to stress you dude, don't take what I said personaly btw, this topic is just so frustrating to look at sometimes, I can't help but spill some spite in each post and most of them look like they were written by angry Joe. So my honest apologies there.
For the first quote, I simply state that the Carronade while being a balloon popper must not lose its current secondary utility, which is taking out armor, brought it up cause you were talking about damage spilling to hull.
As for the Goldfish, it's not as resilient, a Gatling will still mostly strip your armor in one go and they can finish you while you get in range easily. Of course if you flank them, then they have to play in your advantage field. Also the gun IS exposed, so charging blindly doesn't work that well unless you are already near range.
Third quote: Sorry xD
--- End quote ---
No worries! :-)
--- Quote from: Echoez on October 14, 2013, 11:55:43 am ---Current Max ranges are 400 for the Light, 500 for the Heavy, old values were 350 for the Light and 450 for the Heavy. Could be brought back down, I won't deny that the range increace was not needed.
--- End quote ---
Thanks for the info. That 100 difference seems huge in-game so I can now see how 'closer to' IS, for all intents and purposes, 'similar'. Those old values seem more realistic to me.
I think the problem with balancing the light carronade based on that dual Pyra build is that it may hurt single carronades more than it does that particular build. Dual Barking Dogs are going to hurt whichever way you cut it in the same way dual gats or mercs will strip and shatter anything (I don't know the maths on this though). The shorter range will help inject a little more risk before that reward though.
Captain Smollett:
A bit off topic here but does anyone remember what balloon hp is?
I think it's somewhere around 1200 but my old brain seems to have forgotten the actual health value.
RearAdmiralZill:
Again, I don't talk in terms of a massive RoF hit. Just enough so doubling up on them doesn't break them, while still leaving a single one able to do its work.
Unless it changed, they should all be 1200.
Echoez:
--- Quote from: geggis on October 14, 2013, 01:26:47 pm ---I think the problem with balancing the light carronade based on that dual Pyra build is that it may hurt single carronades more than it does that particular build. Dual Barking Dogs are going to hurt whichever way you cut it in the same way dual gats or mercs will strip and shatter anything (I don't know the maths on this though). The shorter range will help inject a little more risk before that reward though.
--- End quote ---
Yeah but dual Merc/Gatling can't destroy absolutely everything in a matter of seconds, it's more about the utility the carronades have, they can destroy balloon, armor, hull, weapons, engines.. did I miss something? :P
That's the case when you get them in pairs at least, the burst damage is as I said, otherworldly, but yeah I can't see how you can't realy fix that easily, RoF nerf is just an example because I honestly don't see how else can it be done, unless you take out one shot as Zill said, that way a Heavy clip light carro would not be able to strip a balloon by itself and doubles would lose out a lot of damage.
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