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New Engineering Tools

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Spud Nick:
Now you know how us cakes feel.

Alistair MacBain:
I still think its not a good idea.
A good buffgineer is already a rly good thing to have. You just need a crew which is able to rotate if things happen.

Spud Nick:
I like the anti-shatter idea. Spray the front gun of your goldfish so it can't be disabled? yes please.

treseritops:
I've definitely found myself wishing that the buff hammer would give me the same 30% health to the balloon to which it gives the hull. Or same with the front gun on a goldfish, etc.

Perhaps keep the buff hammer purely a buff to a components main purpose- speed, maneuverability, damage, vertical movement, etc. and make a reinforcement hammer that just boosts the health to whatever component is being sprayed.

As for making this not instantly OP, I'd say leave buff hammer values alone, and make the reinforcement values less all around, or last less time. For instance- only give the balloon an extra 20% (only enough to outlast the double carronade, no more), or same with a gun, just barely enough to keep it up after an artemis/hwacha strike.

How we would make this a working concept in terms of what this tool supposedly is...? No idea.

Spud Nick:
It should leave a repair cool down  after application.

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