Info > Feedback and Suggestions
New Engineering Tools
Spud Nick:
What about a tool like the chem spray that prevents other damage types?
Squidslinger Gilder:
Kinda like a buff tool where you preload on a resistance and then it lasts for a time? Would certainly change engagements. Wouldn't see a single ship without an engineer going around preloading a resistance buff. Think it would further make it so gunners wouldn't be needed. You'd have a buffgineer, a resistgineer, and a regular engineer.
Unless of course the resistance would be removed faster due to shots hitting. Like say it would run out after 30 secs and each impact reduces that based on the type of dmg .
For that matter you could just implement it via the buff tool. Add an extra bar that shows resistance which would run out before the buff would. For a brief time the part would resist the dmg too along with being buffed. Sustained fire would of course take it down.
Think something like this would work better if Muse added total customization. Ability to increase armor at the cost of speed or vice versa. Then add in a static buff or coating giving the ship the ability to resist certain ammo types.
Alistair MacBain:
Dont like the idea. That would just prolong engagements. You could just camp with a hull with ur resistengineer or two and then you have a permaimmunity for just a fewer firerate.
Sprayer:
Immunity to explosive and piercing damage - the rage.
Squidslinger Gilder:
Yeah, immunity would be too far. Now say it works in with the buff tool. Buffed Gun = 30% dmg + say 40% less shatter dmg taken. Hull = extra HP + 40% less piercing dmg taken. Balloon = extra vertical ability + 40% less flecette dmg taken. Engines would be similar to guns.
You still would have dmg happening but it would make having a good buff engineer a necessity. Some tuning needed but it would mean engagements wouldn't always be won by initial focus fire.
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