I Quick Joined my first few games, and I wanted to learn. I have had many experiences with quick joiners wanting to learn. I have also had many more experiences with quick joiners not wanting to learn. The problem (in my eyes) is quick join is not very conducive to learning. The captain has most likely given his battle plan briefing before the quick join pops up and is too busy shouting orders to the effective crew to make time to teach the new guy. There is generally a collective groan when a level 1 gunner shows up in the middle of a fight. Some times the best thing you can do (if you want to win the game) is to ask him to leave the ship. I was thinking a low intensity training day game would be a better way to educate quick joiners than a more competitive atmosphere.
I would like to try an experiment on the weekend with three other veteran captains. We create a server named "don't join me" or "quick join experiment." Any veteran friends that join as crew we politely ask to leave. We start the game as soon as we have 4 captains, and sit under truce untill we have a few quick joiners who we have given the pre game briefing. We take galleons or junkers with sub optimal weapon layouts and make high speed firing passes at each other to give the quick joiners practice repairing and shooting without the "oh crap oh crap we are all going to die" pressure of a real fight. Once the quick joiners get a little bit of confidence, we settle in for a slugging match to end the game. The next game (hopefully the quick joiners will stick around for) we will do a pre game optimal loadout briefing and lay into each other with our regular fury.
Does this sound like a good idea, and who wants to help me?