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GUNS and GUN SKILLS Balance v1.3.2
Alistair MacBain:
Oh yeah used the dmg matrix numbers and didnt confirm with the latest patch notes.
Wundsalz:
I'm just here to adulate the devs for their latest patch. I really enjoy the changes so far. Apparently you've managed to eliminate the deadly gat+mortar/flak combo we've seen way too often for the last months without crowning an obvious new meta build. Judging based on my ingame experience since the last patch, there seems to be a way richer diversity of ship builds now and I think it's safe to state that we've currently got more viable fleet setups than we've ever had before (at least since may, when I started to play this game). So here's an attaboy to whoever is responsible for the latest balance changes - keep up the good work!
Captain Blueberry:
So many viable fun builds to play now. I just played a junker with front artemis and artemis/gat on the side and I enjoyed it. It didn't kill as fast but it is a viable build against the 1 1/2 ships like pyra/goldfish.
In Short: the Game has just become even more interesting, thank you!
Zenark:
Diverse build = Fun. That's why I never flew meta XD
I'm glad people are starting to realize this.
Captain Smollett:
--- Quote from: Alistair MacBain on September 22, 2013, 11:19:14 am ---I say its the range. Get it to sth 1500+ and it is a good sniper weapon. It doesnt have to do the same as the mortar. Kill in one clip. In the case its a real sniper weapon and not just have double the range of the mortar thats fine. At least for me ...
A sniper doesnt have to kill with one clip. That would be pretty unfair if you ask me.
--- End quote ---
The flak is currently capable of two clip kills at 1700 M range with lesmok, it is an incredible long range weapon.
I'm not convinced that the light flak is underpowered but I do think it's useful to have the conversation since it is certainly still underutilized.
Here are two things that I think could make the gun more attractive to players without it losing it's niche or overpowering it:
Increase firing speed - I'd personally like to see a slight rate of fire increase on the gun (so that it's somewhere around 2.25-3 shots per second). It would help solidify its position as the dependable precision finisher; enabling the gun to fire quicker could help ensure gunners get their shots into narrow kill windows on ships.
Decrease the arming distance - Admittedly I'm a bit biased here as I've always been on the fence about arming time for the flak however that debate aside; 300 meters is a considerable arm time, and I think more than the gun deserves.
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