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GUNS and GUN SKILLS Balance v1.3.2

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Alistair MacBain:
Hm ok i should have done the total match b4. I expected you to get over 700 dmg with charged but its just 682. The pyra has 700 health so u need to add some dmg with ur secondary weapon. If thats a gat that makes 6 extra shots from the gat. Caught me a bid there ^^.
With buff its actually 818 dmg. So you can kill a ship with one clip if you get the right timing and so on. Cause pyra has 700 and spire has 750.
Oh and according to some patch notes the mob has actually 600 Hull health ... ;).
Not sure how high the armor values are for the rest of ships but the squid got just 220.
Would assume sth in the 400-450. That would give you the posibility to kill a enemy instantly at a range of 600 (possible to hit every shot i think) if you get to point two mercs and a light flak at the enemy. And thats sth a mob or even a good team can do.
But well its much of theory here.
Its the point if you want the flak to fit the same role as the mortar or not.
Yes the flak needs a buff. But i think its not the dmg that needs one. I say its the range. Get it to sth 1500+ and it is a good sniper weapon. It doesnt have to do the same as the mortar. Kill in one clip. In the case its a real sniper weapon and not just have double the range of the mortar thats fine. At least for me ...
A sniper doesnt have to kill with one clip. That would be pretty unfair if you ask me.

Serenum:
I like the new Banshee. Feels much more effective.

QKO:

--- Quote from: Alistair MacBain on September 22, 2013, 11:19:14 am ---Hm ok i should have done the total match b4. I expected you to get over 700 dmg with charged but its just 682. The pyra has 700 health so u need to add some dmg with ur secondary weapon. If thats a gat that makes 6 extra shots from the gat. Caught me a bid there ^^.
With buff its actually 818 dmg. So you can kill a ship with one clip if you get the right timing and so on. Cause pyra has 700 and spire has 750.
Oh and according to some patch notes the mob has actually 600 Hull health ... ;).
Not sure how high the armor values are for the rest of ships but the squid got just 220.
Would assume sth in the 400-450. That would give you the posibility to kill a enemy instantly at a range of 600 (possible to hit every shot i think) if you get to point two mercs and a light flak at the enemy. And thats sth a mob or even a good team can do.
But well its much of theory here.
Its the point if you want the flak to fit the same role as the mortar or not.
Yes the flak needs a buff. But i think its not the dmg that needs one. I say its the range. Get it to sth 1500+ and it is a good sniper weapon. It doesnt have to do the same as the mortar. Kill in one clip. In the case its a real sniper weapon and not just have double the range of the mortar thats fine. At least for me ...
A sniper doesnt have to kill with one clip. That would be pretty unfair if you ask me.

--- End quote ---
There's already the artemis for that range.  The damage buff by itself still means the ship can be repaired in time before a full clip can be fired meaning that effectively, you'd be more likely to get 4 proper hits(like it was in the previous patch) unless they have more hull armor, which where you can get like 5 or maybe 6. Furthermore, having to go through all the effort of special rounds, buffing and getting the right distance due to arming time, only adds to why the mortar is staying the superior choice for everyone (and their mother). The gun is easier to aim, but it just doesn't kill anything.

Alistair MacBain:
Wait do i understand you right?
You agree that it shouldnt outright kill in one clip?
It now has a maxdmg of 682. Already killing the mob instantly and probably the squid. If you add just a little bid to that you already break the 700 needed for the pyra and 50 more then you break the spire.
You cant buff its dmg without giving it a instagib potential for most of the ships.
And yeah i always forgot about the artemis explosive dmg. But the Artemis has 60 explosive dmg. Thats less dmg than the flak has which already instagibs some ships. If you buff the flak to hard it will totally outperform the mortar cause of its instagib potential. Maybe lower the range of the mortar again to allow the flak a wider window of good use. Im not sure at this but still i think buffing the flak dmg would be to much.
The poblem of the gun arent its stats. Its the niche people think it has to fit and i fear even muse isnt sure what the gun is supposed to do. Or at least i dont understand what they want the gun to do.
It needs a big enough niche where it can perform and not like now overlap so hard with the mortar.

N-Sunderland:
Artemis actually does 70 explosive damage per shot.

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