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Question for Pilots

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Orangey:
Well, especially with the last spire update... I see no use for the Mobula anymore

Spud Nick:
They do have overlapping roles now but they fly and take damage very differently.

Gryphos:

--- Quote from: Orangey on November 15, 2013, 08:28:24 am ---Well, especially with the last spire update... I see no use for the Mobula anymore

--- End quote ---

I highly disagree. The Mobula still has superior vertical manoeuvrability, as well as being a bit tankier than the Spire (I think at least).

Orangey:

--- Quote from: Gryphos Fellharvest on November 15, 2013, 01:03:42 pm ---
--- Quote from: Orangey on November 15, 2013, 08:28:24 am ---Well, especially with the last spire update... I see no use for the Mobula anymore

--- End quote ---

I highly disagree. The Mobula still has superior vertical manoeuvrability, as well as being a bit tankier than the Spire (I think at least).

--- End quote ---

Well, both ships have 1150 health points (spire 400 armour,750 hull. Mobula 550 armour, 600 hull). The spire turns faster for attacks in the back and is way easier to crew (multiple crewmembers can reach the hull and balloon), the pilot can even take a gun when engineers are tanking which can be a real life saver. Not even to mention the addition of the heavy gun. With the recent updates the spire really is a danger to all, aswell long as close range.

N-Sunderland:

--- Quote from: Orangey on November 15, 2013, 02:08:05 pm ---Well, both ships have 1150 health points (spire 400 armour,750 hull. Mobula 550 armour, 600 hull). The spire turns faster for attacks in the back and is way easier to crew (multiple crewmembers can reach the hull and balloon), the pilot can even take a gun when engineers are tanking which can be a real life saver. Not even to mention the addition of the heavy gun. With the recent updates the spire really is a danger to all, aswell long as close range.

--- End quote ---

First off, Mobula has 600 armour and 700 hull. But either way "health points" are a terrible way to determine a ship's resistance to damage. Both ships are glass cannons, so you want to keep your main engineer's focus on gunning more so than you would on most ships. This is where Muse kind of went wrong with reducing the Spire's armour. It gives high durability by means of a quick hull rebuild, yes, but it's a high-commitment position. The Mobula, on the other hand, has pretty decent armour, and requires less commitment to repairs from the main engi. As a result, the Mobula will spend more time firing three guns than the Spire. That's not the only way in which the Spire loses out from a repairs perspective. It also has a really inconvenient balloon position that drags away either you main gunner (or gungi) or your top deck gungineer. Moreover, the ship itself is an enormous target, whereas the Mobula has the tiniest front hull area of any ship. In addition, the Spire's main gun is much easier to shoot out than any of the Mobula's guns.

That's without even getting to the Mobula's greater versatility (can run long and close), greater number of trifecta options, superior vertical movement...

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