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Minigun fix

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Nidh:

--- Quote from: JaegerDelta on September 16, 2013, 02:34:32 pm ---
--- Quote from: Captain Smollett on September 16, 2013, 01:08:14 pm ---Just get rid of the tracers.  I'm pretty sure if that was done most people would have an easier time figuring out how to aim the gun adjusting the crosshair for ship momentum.

--- End quote ---

as much as i would love that, then you get the problem of the stealth gat.  the tracers aren't really so much for you to use but for your enemy to see so they have a chance of finding you and people can't just hide and fight at the same time.

but along the same line, you could just reduce the tracer count. to like every 3td bullet or so to be more inline with how using tracer rounds works but  they do need to be a significant presence

--- End quote ---

Gatling impact sounds could be added as well

Mr.Mouse:
Actualy - problem in the first gues: it takes 3~7 rounds to hit target. And minigun has spread.
All of this made targeting conterintuitive. Some times its to hard for newbye.
Most common, in other games, minigun most easy gun for begginer.
So, newbye player sees MG and think: "usin this weapon i defently can hit enemy!"
... and then - WTF! I see tracer hit my target! Why game dont count this?! Enemy - cheeters?
Or, player, see another player score hits from mg, but also see, that tracers don hit ship...

treseritops:

--- Quote from: Captain Smollett on September 16, 2013, 01:08:14 pm ---Just get rid of the tracers.  I'm pretty sure if that was done most people would have an easier time figuring out how to aim the gun adjusting the crosshair for ship momentum.

--- End quote ---

But the ship momentum is kind of backwards in a way. A lot of times due to the bullets using the ships velocity you have to aim behind a target instead of leading it. If you're on the side of a junker making a maneuver you have to seriously stop and think about the way the "physics" of the gatling gun work. You won't lead the shots? You'll...follow them?

Mr.Mouse:

--- Quote from: treseritops on September 17, 2013, 08:49:25 am ---
--- Quote from: Captain Smollett on September 16, 2013, 01:08:14 pm ---Just get rid of the tracers.  I'm pretty sure if that was done most people would have an easier time figuring out how to aim the gun adjusting the crosshair for ship momentum.

--- End quote ---

But the ship momentum is kind of backwards in a way. A lot of times due to the bullets using the ships velocity you have to aim behind a target instead of leading it. If you're on the side of a junker making a maneuver you have to seriously stop and think about the way the "physics" of the gatling gun work. You won't lead the shots? You'll...follow them?

--- End quote ---

Yes! This i trying to say! In most gunplaces you don`t see self ship maneuver.
Sorry about my english. -_-"

QKO:

--- Quote from: treseritops on September 17, 2013, 08:49:25 am ---But the ship momentum is kind of backwards in a way. A lot of times due to the bullets using the ships velocity you have to aim behind a target instead of leading it. If you're on the side of a junker making a maneuver you have to seriously stop and think about the way the "physics" of the gatling gun work. You won't lead the shots? You'll...follow them?

--- End quote ---
This is the prime reason why captains should pull any weird maneuvers when their guns are firing. I can get really good accuracy, but I will still miss half a clip if captain decides to go from turning left to turning right or decides to adjust the altitude via chute vent.

Since this is a suggestion thread, maybe we can have a G-force indicator? Since the guns auto turn when the ship turns, there's no way for a gunner to tell that his ship is changing behavior other than firing rounds in the wrong direction.

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