Info > Feedback and Suggestions
Minigun fix
Mr.Mouse:
1) Minigun - is raycast weapon.
2) And tracers don`t sync with real mg hits.
3) mg is instant-hit weapon.
So... Aiming mg - complecty non intuitive.
Digget on forum:
--- Quote ---So let's say your raycast gun has a muzzle velocity of 200m/s. If you're moving up at a rate of 5m/s and your target is 600m away, you will need to aim 15m below where your target actually is in order to hit it (EDIT: Because it would take 3 secs for the weapon to travel 600m with a muzzle velocity of 200m/s, so 5m/s * 3s = 15m). The thing is, your opponent's velocity doesn't matter for the gatling. You could both be moving up at 5m/s such that your relative velocities are 0m/s, but you'll still have to aim 15m below it to hit. It's fairly counterintuitive, and kind of ignores physics in that regard.
--- End quote ---
Yep, i know, old players an hi-end gunners - can do 90~100% hits. But it like voodoo magick.
Mr.Mouse:
So - ether, make mg work as instahit weapon on level point-and-shoot (make mg ignore self ship velociti)
Or - make mg shoot actual bullets, so gunners cat predict mg hits.
Plasmarobo:
So far from doing trig on my head based on perceived distances, I actually do use the tracers to aim.
And it works!
Well, sort of.
The tracers give me an indication of movement and angle. I can intuit from the tracer how I need to adjust my aim to hit. Hitting with a gattling is simply a matter of practice. Yes the tracers should be fixed, I agree with you, but in the meantime, it's workable.
Generally I perform a scanning sweep with the gattling. I take an educated guess about where to start firing, and then sweep in the directions the tracers seem to indicate. Once I start hitting I adjust my aim to hit the part of the ship I want.
This does waste a lot of bullets if you make a poor guess about where to start, but again that's just practice.
I'd like to see the traces swept rapidly across the ray, with a velocity much greater than they have now. What I'd actually like to see is the ray itself, but I understand it would look terrible and make gunning with the chaingun a bit too easy.
Actually modeling the Whirlwind rounds as projectiles might be a bit intensive, computation wise, but I like that as an alternative solution to the velocity tracking issue.
Captain Smollett:
Just get rid of the tracers. I'm pretty sure if that was done most people would have an easier time figuring out how to aim the gun adjusting the crosshair for ship momentum.
JaegerDelta:
--- Quote from: Captain Smollett on September 16, 2013, 01:08:14 pm ---Just get rid of the tracers. I'm pretty sure if that was done most people would have an easier time figuring out how to aim the gun adjusting the crosshair for ship momentum.
--- End quote ---
as much as i would love that, then you get the problem of the stealth gat. the tracers aren't really so much for you to use but for your enemy to see so they have a chance of finding you and people can't just hide and fight at the same time.
but along the same line, you could just reduce the tracer count. to like every 3td bullet or so to be more inline with how using tracer rounds works but they do need to be a significant presence
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