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Raising consciousness for "stacking" !

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HamsterIV:
Last night there were 4 games running total, If we had segregated 6+,3-5 ect we would have been playing with mostly AI crews. As for handicapping a captain can do that on their own initiative. They could run a duel merc pyra like a brawler, or take an extreamly non meta build. In that regard I have to hand it to the Cakes for aggressively shunning the meta.

Richard LeMoon:

--- Quote from: Garou on September 17, 2013, 09:27:10 pm ---
What you may have seen are crews who spend a bit longer than usual because they want to make sure all of their players know what tactics to expect and ammo to bring.

--- End quote ---

I know what I saw, and it was not that. There were two ships sitting on the blue team, match after match, with the same meta loadout, same tactics for each match, and they would not ready up until good players got bored of waiting and left. The was the worst I saw. Other times, I have suggested that the more experienced captains try a less powerful build against -first time crews-. I am glad to say that some captains were happy to play along. Others, well, they just said "Shut the **** up" or similar.



--- Quote ---So I should be punished when my team is doing well in a match? No thanks ^^
--- End quote ---

Punished? I really don't see how it would be punishing to make the match a little more challenging for an obviously superior crew and team. I would consider it more fun. Each to his own, I suppose.

Garou:

--- Quote from: HamsterIV on September 18, 2013, 12:02:42 pm ---Last night there were 4 games running total, If we had segregated 6+,3-5 ect we would have been playing with mostly AI crews.

--- End quote ---
The idea is that the match 'labeling' is optional, both in regard to the label itself and whether or not to follow the recommendation. I'm not talking about completely segregating the lobbies, but rather the ability to 'suggest' the level range. The players would then have the option to join or not based on that.

Also, as long as it's being brought up, who cares if someone uses 'meta' builds? All 'meta' means is that it's one of the more effective loadouts for that ship and style. If you choose not to use a 'meta'' build, that's fine and your prerogative, but I get a little weary at all the bemoaning of it.

'Meta' does -not- mean 'invincible'. I have lost playing 'meta' builds and won using non-'meta' builds against them. It has less to do with loadout and everything to do with the captains and crews on that team. Don't like 'meta'? Don't use it. Some people prefer and have fun using the 'meta' builds. One of the great things about this game is that there is a ship, weapon, or tactical counter for everything.

We've all seen both good and bad 'meta' ships. Don't blame the ship because you couldn't beat it. Give some credit where it's due and bear in mind that the crews make the ship, not the build.

Zenark:
While countering meta without another Meta is difficult, it is, yes, very possible, that's not the point though.

When someone flies Meta, the odds are drastically stacked in their favor. Sure we could fly a meta as well, but some of us don't enjoy it and prefer to fly more difficult builds. It sucks for me because as soon as the enemy goes meta, I have to go into tryhard mode since I refuse to fly it myself. Whatever fun I was having with a Mine Launcher/Banshee Squid gets thrown out the window for a meta counter build which isn't nearly as fun.

This is just how I see it though. The most fun I have on this game is when there is no Meta in the lobby so everyone can focus on "How can I kill these guys through tactics and positioning" rather than "I have to kill these guys faster than they kill me." You want to kill them faster than they kill you all the time, that's how you win, but killing becomes easy with meta. People playing meta are on "easy mode" while everyone else is on "Hard mode."

Captain Smollett:
The new balance changes coming out should hopefully broaden what is considered meta and vary the loadouts that you see in game.

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