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Raising consciousness for "stacking" !
Zenark:
--- Quote from: Spud Nick on September 13, 2013, 01:44:56 am ---I find myself flying against my clan more often than I fly with them. Everybody loves shooting Spud Nick.
--- End quote ---
You provide a nice challenge. Besides, I like shooting everybody.
Andika:
--- Quote from: Spud Nick on September 13, 2013, 01:44:56 am ---Everybody loves shooting Spud Nick.
--- End quote ---
Why would your ever-supportive, good-hearted, innocent cow-eyed clanmates ever do such a horrible and foul thing with their own kind??! Shame on you for even considering it. http://www.youtube.com/watch?v=meFh01WGdZE
Richard LeMoon:
Stacking will happen. Achievement hunters will go for the meta builds with a double stacked team. They will take -no- chance of losing, to the point of sitting in a lobby for 30 minutes, not readying up, waiting for the 'right' teams to form against them. I have seen this first hand.
There is no real way to combat this lobby-side, as, like other people have said, it very closely resembles friends just wanting to play together, and thus getting good at the game, and people finding a crew they can trust and have fun with by happenstance (I do this often).
Rather, perhaps there is something that can be done once in the match. Perhaps create an optional handicapping system. If one team is completely dominating another teams, gradually weaken their weapons and components to create a more even fight. Or, add extra AI to the floundering ships.
Personally, while flying the Jeeves, I have told my crew to go easy on the other ships if they seem new. Sometimes I even fly so as they can get a better shot at us. It just seems more fun that way. And it gives those lazy engineers something to do.
Garou:
--- Quote from: Richard LeMoon on September 17, 2013, 05:32:12 pm ---Stacking will happen. Achievement hunters will go for the meta builds with a double stacked team. They will take -no- chance of losing, to the point of sitting in a lobby for 30 minutes, not readying up, waiting for the 'right' teams to form against them. I have seen this first hand.
--- End quote ---
What you may have seen are crews who spend a bit longer than usual because they want to make sure all of their players know what tactics to expect and ammo to bring. I have been on the other side of this coin, trying to communicate the ship's needs to my crew while some impatient person chants "Ready up! Ready up!" over top of me, making it only take longer. Frankly, I ready up when I'm actually ready. I fully understand sometimes people want a pick-up-and-play experience. If a lobby is taking too long for your taste there is absolutely -nothing- stopping you from finding another, faster lobby.
--- Quote ---Rather, perhaps there is something that can be done once in the match. Perhaps create an optional handicapping system. If one team is completely dominating another teams, gradually weaken their weapons and components to create a more even fight. Or, add extra AI to the floundering ships.
--- End quote ---
So I should be punished when my team is doing well in a match? No thanks ^^
Again, as I've said earlier in this thread, sometimes one team is simply better than the other. It's a fact of team-based games and there isn't much you can do about it mechanics-wise that will solve that.
Most players fix the issue themselves by team switching. Others want to play with their friends and clan-mates. Neither is wrong and I feel that the cases where 'stacking' is a result of deliberate, legitimate abuse are fewer than those that result of circumstance. Adding a mechanic like that would be detrimental at best, in my humble opinion.
Garou:
The only real solution I can see, that I've suggested before, is allow players to make a 'recommended level' setting for their lobbies. So 1 - 3 would be locked, then you could have "Recommended: 3 - 5" and "Recommended: 6+" lobby settings that players could select at set up. Nothing would fundamentally change, it would simply be a text display on the match screen.
That way it isn't restricted, but you could suggest that lower level players go to other lobbies, or suggest that higher level players do the same, based on where the person starting the lobby is. Having some sort of suggested level would let people know "This is a challenging lobby" or "this is for players who are beyond the beginner lobbies, but not quite ready to fly with the competitive players".
Players could still join at any level, but then you would have room to call someone out if say, an entire ship of level 8+ players are in a "3 - 5" lobby, and if you see a 'stacked team' in a "6+" lobby, you would know that those lower level players didn't read the requirement, or wanted a challenging match, and that the players who made the lobby made it with the intention of seeking a challenge rather than stacking for stacking's sake.
-Edit-
A third option would be to leave the setting at a default "open lobby", which would basically be what we have now, so if a player wanted just anyone to join, that could be another alternative.
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