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Rapid Fire - Left Click

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Wundsalz:
While I reckon the benefits of such a script to be rather marginal, I think it's still cheating. I personally click with roughly 4-6Hz on guns like the carronade/mortar. That's roughly 200ms inbetween two cliks - quite a time gap which can be filled with scripts like yours. If you're able to fire each shot of a mortar volley 50ms earlier than me your last round will leave your gun 0.5s-0.9s earlier than mine. Not a biggie imo, but it still might possibly grant an advantage in outgunning situations.

Queso:
With server lag taken into account, I imagine the benefit would be hard to reap consistently.

Letus:
Iunno about anyone else, but I take pride in my burned out index finger muscles due to massive spam clicking....that and when it comes down to engineering, I found out that spam clicking still works better than holding down (in the case of buffing and rebuilding that is) by maybe a few milliseconds, but that adds up.


That's what reloading / cooldown is for ~ shake loose your muscles then get back at it.  Also the feel of full control with such weapons where you have to rapid click....that whole "I did that" feel...
like blasting out four lesmok rounds into a ship 2km away with a Lumberjack and seeing all four hit indicators after those few seconds of silence...feels too good...

RaptorSystems:
Yeah, personally I'm considering it from an RSI preventative point of view, it would be easy enough to measure one's own average click rate and then adjust the script to match, however that can't be easily policed or detected.

I could be wrong but I would assume that clicks are filtered both client and server side, networking is expensive, you don't want to send pointless packets. Would need a muse developer to comment to really know though.

Also for clarity, I didn't write or modify the script, I just found it on that forum.

Edit: spelling correction.

naufrago:
Well, i can click 12 times per second when I need to, and I have pretty good timing regardless, so I wouldn't get much benefit from a script like that. =p Clicking once every 83ms isn't as good as once every 30ms, but it's good enough for me. I can count the number of times those 53ms would have saved me on zero hands. (Actually, there might have been one time where it could have saved me, but that's about one out of a few thousand times)

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