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Rapid Fire - Left Click

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ramjamslam:
As I mainly play the engineer role I tend to do a lot of clicking.  I'm worried that one day I'll get RSI from all the repetitive clicking at some point and have to stop playing this game.  So I am pro anything that reduces the stupid amounts of clicking you have to do in this game :).

N-Sunderland:

--- Quote from: ramjamslam on September 09, 2013, 03:47:05 pm ---As I mainly play the engineer role I tend to do a lot of clicking.  I'm worried that one day I'll get RSI from all the repetitive clicking at some point and have to stop playing this game. 

--- End quote ---

To be fair there already is a click and hold function for continuous hits.

Eukari:

--- Quote from: N-Sunderland on September 09, 2013, 04:34:24 pm ---
--- Quote from: ramjamslam on September 09, 2013, 03:47:05 pm ---As I mainly play the engineer role I tend to do a lot of clicking.  I'm worried that one day I'll get RSI from all the repetitive clicking at some point and have to stop playing this game. 

--- End quote ---

To be fair there already is a click and hold function for continuous hits.

--- End quote ---

I think a lot of people don't realize this because the timing of the rebuild hits don't match up with the animations. Like, if you tap the left mouse button when rebuilding a part, it animates each swing that rebuilds the meter, but if you just hold the button it still rebuilds at the same pace but the spanner/wrench/whatever doesn't match up with the "ticks." At least, that's what it is from what I can tell.

QKO:
Ok, just to kill off this thread.

Modifying hardware to manipulate inputs sent to a game is not a cheat. Having hardware that offer things that override the application's ways of working is a cheat. Having software that changes the game's behavior(like aimbots) is a cheat. This is the best part of course, the game has no way to distinguish a good clicker from a macro because there really isn't any difference. The script in OP post is permitted by what I just said. If the macro makes the game behave differently, then that's a flaw in the game and the game's developers should be fighting it. Easy as lie... I mean pie.

treseritops:

--- Quote from: Eukari on September 09, 2013, 04:44:41 pm ---
--- Quote from: N-Sunderland on September 09, 2013, 04:34:24 pm ---
--- Quote from: ramjamslam on September 09, 2013, 03:47:05 pm ---As I mainly play the engineer role I tend to do a lot of clicking.  I'm worried that one day I'll get RSI from all the repetitive clicking at some point and have to stop playing this game. 

--- End quote ---

To be fair there already is a click and hold function for continuous hits.

--- End quote ---

I think a lot of people don't realize this because the timing of the rebuild hits don't match up with the animations. Like, if you tap the left mouse button when rebuilding a part, it animates each swing that rebuilds the meter, but if you just hold the button it still rebuilds at the same pace but the spanner/wrench/whatever doesn't match up with the "ticks." At least, that's what it is from what I can tell.

--- End quote ---

At least for rebuilding it does *not* actually click as fast as a person. If you click and hold it clicks every x amount of milliseconds but the problem is there is no cool down for rebuild. So if you can somehow click once every millisecond you can rebuild the hull in like 10milliseconds (like when two or three engineers all rebuild a hull at the same time...no cool down).

I accidentally let our ship die yesterday experimenting with this. "Wow, this rebuild seems slower... oh my god it definitely is! HURRY HURRY HURR- BOOM" hahaha

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