Off-Topic > The Lounge
What was your first topic in the forums?
Rainer Zu Fall:
Oh dear, first thread...
This was my first post. Wasn't that long ago.
Gryphos:
https://gunsoficarus.com/community/forum/index.php/topic,1576.msg27750.html#msg27750
For some reason I decided to compile a comprehensive report on how much damage mines could dish out and take when they were released on the Dev App. It's probably completely useless now since the weapon was changed before general release.
Zenark:
--- Quote from: Zenark on June 19, 2013, 10:46:27 am ---I think it would be interesting to see after getting rammed, a mechanic that caused players on the guns/helm to get knocked out of them. It would be easy to get back on, more of a realistic inconvenience. It off course would have to be a sizeable impact, not a gentle bounce off of a canyon.
This would affect the rammer too, of course.
It would be even more interesting if it pushed the players in the direction of the team a few steps, maybe even knocking players off the ship of they're close to the edge. That might be pushing it though.
What do yall think? Would this be difficult to implement? Think it might cause grief?
--- End quote ---
I still like this idea XD
HamsterIV:
I don't know if this was my first post on the old forums but it the oldest I can find (and remember posting).
--- Quote ---Mode Name: Blockade runner
Basic Description: An airship flotilla is blockading a city, daring smugglers try and run the blockade for fame and glory.
Rules/Gameplay: One team consisting of two ships is designated the smugglers. They score points by bringing their ship to the cargo drop point located on the other side of the map from their spawn point. The smugglers can kill enemy ships but earn no points from it. Once a smuggler reaches the drop point they are greeted with a fanfare for 10 seconds then they are spawned at full health at the other side of the map to do another run.
The other team consists of three ships designated the flotilla. The Flotilla's job is to enforce the blockade by killing smugglers . Each smuggler killed will result in 1 point for the flotilla team. The flotilla team is encouraged to use harpoons to prevent the smugglers from getting away.
Additional rules could involve a timer in case the smugglers are being too evasive. Also the blockaded city could have wall guns or stationary balloon turrets to discourage the flotilla from sitting on top of the drop point.
Team sizes are unequal to discourage the smugglers from seeking a strait up fight.
Team Size: 2v3
Suggested by: HamsterIV
--- End quote ---
The link is here:
http://gunsoficarus.com/community/forumarchive/discussion/1129/game-mode-suggestions-issue-2/p1
N-Sunderland:
http://gunsoficarus.com/community/forumarchive/discussion/765/spire-ladder#Item_15
Oh my god, I was so awkward and naïve D:
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