Off-Topic > The Lounge
What was your first topic in the forums?
Shinkurex:
Hey all,
Just a simple question, but could result in some pretty funny posts.... Could it be that you suggested a boarding topic, or maybe you really didn't want Muse to nerf the heavy flak? :).... Here was my first topic:
--- Quote from: Shinkurex on February 25, 2013, 12:43:46 pm ---This is an idea I've been toying with in my mind (and I'm pretty sure it was in the old forums, but I cannot find it right now), but there have been times when your crew is being manned by 3 gunners and a pilot (or 2 gunners and 1 engie and a pilot). In my experience, these setups are not ideal, and I was thinking of a way to balance things out for these types of crew arrangements. The idea that I came up with was a small carrier class airship that housed 2 1 man planes that can detach and harass a target with small weapons fire. Thoughts?
-Shink
--- End quote ---
I still think it'd be fun to have a ship like this :)).... If you don't remember your first topic, you can go to your profile summary > click "Show Posts" > then click "Topics".... That should get you to where you need to go :))
Plasmarobo:
This was mine.
A short story. Sort of in keeping that I would make something up instead of actually talking about anything mechanical.
Then again, I like to have a solid grasp of how things work before criticizing their function. It was easier to just write.
Echoez:
--- Quote from: Echoez on May 21, 2013, 09:37:45 am ---Okay so far the game's only objective game mode is a King of the Hill one with some variations of it.
I'm not a long time player, but I'd like to give some feedback regarding my personal experience with them at least.
DM is fine I guess, pretty classic. KotH on the other hand felt a bit weird and clunky to me.
1) Why do we have to be under the balloon for the capture timer to start? that's a realy allianating feature compared to other games where being close was enough. Unless I'm crazy and didn't notice it and it's not like that after all.
2) Anyone else thinks it's realy hard to make a comeback on that game mode? At least on the static one, capturing the point is realy awkward and as long as an enemy is close, you are a sitting duck for them to destroy easily, let alone you can't get capture time on it as long as they are close.
3) Personaly, I believe it would be better to make the point a defence objective, so once captured the other team has to destroy it while the team that owns it needs to defend it. Makes capturing it a bit less akward and makes the mode more engaging than just sitting there and capping points.
4) Progressive Attack/Defence game mode anyone?
5) An other thing I had in mind was a 'Single Flag Capture' game mode of sorts, you have a rescourse balloon in the middle of the map, somewhere high. Both teams will have a 'Base' to which they will have to return that balloon to score a point
6) Onslaught-like game mode from UT2004? I could see that work in this game at least somehow.
All in all, I just don't find the objective based game modes appealing enough as is and constant DM is bound to get boring eventually even if blowing up ships is hell fun. Being new I don't realy know what's the development process here nor what the devs are capable off yet so don't jump on me please > ~<
I mean no offence to anyone, just posting some thoughs c:
Cheers~
--- End quote ---
Oh god.. look at me being all fresh and nice. o 3o
Have a go at me suggesting new game modes for this game and being all nooby when it came to KotH.
DMaximus:
--- Quote from: DMaximus on May 02, 2013, 03:05:28 pm ---I regularly end up marking ships while plummeting off of mine. It's usually a case of "I just need a few more inches past this gun to mark that low flyer" and not actually having those inches. I imagine I'll eventually learn not to do so, but for now at least it's amusing.
--- End quote ---
I guess I do this somewhat less now...
Sgt. Spoon:
Celebratory first beta weekend, hey oh!
Lucky this wasn't about one's first post, with all the bubbly enthusiasm and bad grammar, haha
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