Info > Feedback and Suggestions
Helm rope - Tool or keybind suggestion
Rainer Zu Fall:
I actually like this idea pretty much!
Might come in handy in some situations.
Zenark:
I've been in multiple situations where this would've come in handy. When I need to hop off the helm of a Junker, Goldfish, Spire or Galleon to help with repairing the balloon, for instance. It would help diversify the Captain, giving him a possible extra role on his ship.
Cheeseycom:
--- Quote from: Richard LeMoon on September 03, 2013, 12:34:38 pm ---Just an extra thought, but as a counter to this, collisions should reset all helm controls (aside from maybe balloon rise) to neutral if no one is at the helm.
--- End quote ---
Good idea, it probably wouldn't be very popular if it could drive your ship into the ground repeatedly until you were dead.. although perhaps this should be a flaw left in to balance the usefulness of the tool out - after all, most other tools have some kind of negative consequence for their use as well as the positive.. at the moment all this has is the fact that the pilot will be away from the controls if something unexpected happens.
However I definitely agree that ship-to-ship collisions should knock the control lock off.. it allows the opposing players the chance to counter the advantage you may have gained by gaining the pilot as an additional gunner or engineer.. if they're smart enough to read the situation correctly and ram you off course, that is.
I don't see Spires being able to counter this somehow.. but they're fast enough to dodge a ship on 'autopilot' anyway.
--- Quote from: Richard LeMoon on September 03, 2013, 12:34:38 pm ---As per locking the helm accidentally, the wheel would only lock if you set your 'ropes' tool to active, then left the helm. As soon as anyone got back on the helm, it would reset. So, I suppose it would already be a 'tool + key (E by default)' combo.
--- End quote ---
Makes sense, and would be a lot less complicated than what I was suggesting.
QKO:
Dammit, I keep reading helm rape when I see this thread. Anyway, I'd like to have the ability to lock the wheel and even raise and lower controls. So I support the OP's idea.
Thaago:
I like this idea very much. I can think of a few different ways this would be really good on the pyra and the junker.
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