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Ships with the power to kill

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N-Sunderland:

--- Quote ---The Junker has way too many upsides with just 2 major weaknesses, its relatively 'slow' speed and weak hull

--- End quote ---

And its bad vertical acceleration and oversized balloon, not to mention that it can't control the range of an engagement.

Eukari:
I've done alright on Goldfish that go Hwacha/Gatling, where we fire the Hwacha once, swing to the side to take down their armor, then swing back when the Hwacha finishes its reload. Not the same punch as a Gat/Mortar setup, but it does the job.

I also flew a Gat/Flak Squid the other day that did fairly well, too. I think a lot of it has to do with the quality of your competition and what your secondary weapons are. I know I've survived extended periods while having a Heavy Carronade/Flamer Goldfish basically take free shots at me. They could keep popping my balloon, but as long as we were quick on repairs they couldn't finish us off. And Spire can totally do Piercing/Explosive with a Gatling/Heavy Flak combo- as long as you hang back and let the other ship(s) tank, you'll be swatting them out of the sky with no problem.

That's not to say a Pyra or Junker isn't straight-up better in a fair fight, just that you're not 100% useless when using other ships.

Nidh:

--- Quote from: Eukari on August 30, 2013, 02:05:02 pm ---I've done alright on Goldfish that go Hwacha/Gatling, where we fire the Hwacha once, swing to the side to take down their armor, then swing back when the Hwacha finishes its reload. Not the same punch as a Gat/Mortar setup, but it does the job.

I also flew a Gat/Flak Squid the other day that did fairly well, too. I think a lot of it has to do with the quality of your competition and what your secondary weapons are. I know I've survived extended periods while having a Heavy Carronade/Flamer Goldfish basically take free shots at me. They could keep popping my balloon, but as long as we were quick on repairs they couldn't finish us off. And Spire can totally do Piercing/Explosive with a Gatling/Heavy Flak combo- as long as you hang back and let the other ship(s) tank, you'll be swatting them out of the sky with no problem.

That's not to say a Pyra or Junker isn't straight-up better in a fair fight, just that you're not 100% useless when using other ships.

--- End quote ---

With the examples you give you're suggesting that one is not %100 useless when using a Piercing + Explosive combo, with no emphasis on support. The problem doesn't appear to be the ship you use, but Piercing + Explosive is the only combo that makes a ship reliable. The ships that can best exploit Piercing + Explosive reign supreme. That I think is the real problem. A true support setup that relies on giving your ally an edge, and not looking for a kill is just not as effective as outright killing the enemy ship.

Echoez:

--- Quote from: N-Sunderland on August 30, 2013, 01:52:52 pm ---
--- Quote ---The Junker has way too many upsides with just 2 major weaknesses, its relatively 'slow' speed and weak hull

--- End quote ---

And its bad vertical acceleration and oversized balloon, not to mention that it can't control the range of an engagement.

--- End quote ---

Balloon buff solves the problem more than enough I think (also most ships have bad vertical acceleration anyways, so I do not consider that a legit downside, everyone and their mother knows default vertical is not fast enough for anything anyway in the heat of battle no matter which ship). Oversized balloon is just an exaggeration and the same thing goes for all ships with exposed balloons, basically every ship that isn't the Pyra. Balloon size helps the Junker if anything cause the moment you are lower than your enemy they will have to shoot your balloon, giving you a reliable shield. (Don't even bring up the LJ argument cause the Spire would like to have a word with you about 'oversized' balloons.)

I can't control the range of an engagement but it can reliably approach with a gun on the target, so it's half an issue, considering you can out manuver most ships close range cause of the ridiculous turning rate (which defies all laws of physics btw :P )

treseritops:

--- Quote from: Eukari on August 30, 2013, 02:05:02 pm ---1. I know I've survived extended periods while having a Heavy Carronade/Flamer Goldfish basically take free shots at me. They could keep popping my balloon, but as long as we were quick on repairs they couldn't finish us off.

2.. And Spire can totally do Piercing/Explosive with a Gatling/Heavy Flak combo- as long as you hang back and let the other ship(s) tank, you'll be swatting them out of the sky with no problem.

That's not to say a Pyra or Junker isn't straight-up better in a fair fight, just that you're not 100% useless when using other ships.

--- End quote ---

1. I think that's a perfect example. A goldfish without its kill ship can never win a match. I've been in games (although not in awhile) where people brought all support ships and after 10min of 0-0 I just quit. That match will never end until an engineer gets bored and forgets to repair the hull. In short, every death match is required to have at least one kill ship per team unless you have extraordinary teamwork which is not as common in a regular pick-up match.

2. But even then it's essentially a support ship where its support role is "killing". It's not the star of the show, it has to have another ship cover it. And so if your teammate goes down you're in trouble, not dead, but you're going to need to be on your toes compared to a pyra or junker.

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