Author Topic: Will Firing When Turning Ever be "Fixed"?  (Read 36216 times)

Offline Mattilald Anguisad

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Re: Will Firing When Turning Ever be "Fixed"?
« Reply #30 on: May 16, 2013, 11:26:40 am »
I dunno, but raycast weapons work for me just fine. I'm certain I'm not "that" goog with them, but I have no problems with hitting with those 3 weapons.Balistic weapons still do inherit the rotational speed of the ship.

Offline lyravega

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Re: Will Firing When Turning Ever be "Fixed"?
« Reply #31 on: May 16, 2013, 02:45:23 pm »
Oh yeah, projectiles drag wildly...
« Last Edit: May 16, 2013, 02:47:50 pm by lyravega »

Offline Machiavelliest

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Re: Will Firing When Turning Ever be "Fixed"?
« Reply #32 on: May 17, 2013, 01:36:43 am »
You're turning at 20degrees a second so the shot lands 20 degrees to that direction. Your descending at 5 feet a second so now the shot will hit 5 feet lower..... or am I being completely dense?
When a gun emplacement is being turned while firing, in real physics it actually imparts -linear- velocity, not angular velocity.  The bullets do skew because of the motion, but they follow a linear path.  They don't wrap around a spinning ship like a tornado, which is what angular velocity implies.